Best map: Crystal Arcade with 58.0% from 1,610 games.
Wins early — in Knockout 6.2 points better in short rounds than in long ones (52.9% against 46.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +2.3 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 2 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon prev. season |
48.0% | 675 | 53 | ||
Hot Potato prev. season |
46.5% | 611 | 51 |
Direct duels in Heist: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.0% against Shade in Heist. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
51.1%
1,596 games
Chuck
51.0%
567 games
Mico
49.8%
711 games
Edgar
46.7%
2,099 games
Jessie
47.9%
584 games
8-Bit
45.7%
902 games
Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 박근헤드샷 | Legendary | 35 | 42.5% | 80.0% |
| 2 | Finessin | Legendary | 29 | 41.5% | 82.8% |
| 3 | Comeback❤️🔥 | Legendary | 38 | 41.3% | 73.7% |
| 4 | NS|Naoxx | Legendary | 43 | 41.1% | 69.8% |
| 5 | zerofen | Legendary | 24 | 40.8% | 87.5% |