Best map: Ring of Fire with 58.9% from 2,834 games.
Wins early — in Knockout 6.2 points better in short rounds than in long ones (52.9% against 46.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/26, 23 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.
Steadily picked — the pick rate sits at 4.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.3 — rewards skill: from Bronze to Masters the win rate climbs by 6.3 points (regression 48.1% to 54.4%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Legendary). Filtered to Hot Zone: 4 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
58.9% | 2834 | 74 | ||
Open Business ![]() |
56.8% | 3895 | 79 | ||
Parallel Plays ![]() |
56.4% | 3684 | 78 | ||
Dueling Beetles ![]() |
55.5% | 3797 | 78 |
Direct duels in Hot Zone: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.7% against Shade in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
61.3%
2,116 games
Ash
61.5%
1,691 games
Griff
58.8%
8,619 games
Meg
58.9%
4,168 games
Kenji
59.3%
2,555 games
Emz
57.4%
7,911 games
Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 박근헤드샷 | Legendary | 35 | 42.3% | 80.0% |
| 2 | Comeback❤️🔥 | Legendary | 40 | 42.1% | 75.0% |
| 3 | Finessin | Legendary | 29 | 41.3% | 82.8% |
| 4 | NS|Naoxx | Legendary | 43 | 41.0% | 69.8% |
| 5 | zerofen | Legendary | 24 | 40.6% | 87.5% |