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EN

Stu

Assassin Epic Ranked · Bronze Knockout
57.2%Win rate in Knockout
390Games
44Trust Score
15. of 98Rank in Knockout
−6.3Skill bonus

Best map: Triple Dribble with 66.1% from 109 games.

Wins early — in Knockout 4.2 points better in short rounds than in long ones (50.6% against 46.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 37.
Win rate 76.57.2 %
Popularity 43.0.50 %
Breadth 77.30% of maps
Counter safety 49.35.1 %
Star rate 37.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/24, 3 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/24.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/20 — 40.9% from 93 appearances08/22 — 61.3% from 75 appearances08/24 — 71.7% from 60 appearances
40.9%08/20 71.7%08/24

Pick rate

08/20 — 0.7% from 93 appearances08/22 — 0.7% from 75 appearances08/24 — 0.4% from 60 appearances
0.7%08/20 0.4%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.3 — punishes weak opponents: from Bronze to Legendary the win rate drops by 6.3 points (regression 53.8% to 47.4%). Higher up he gets outplayed.

Bronze — 57.4% from 392 gamesSilver — 56.9% from 1,053 gamesGold — 52.1% from 16,705 gamesDiamond — 48.8% from 20,223 gamesMythic — 48.4% from 94,022 gamesLegendary — 48.6% from 21,795 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Bronze). Filtered to Knockout: 4 of 28 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 65.0%
100 24
New Horizons Knockout 62.1%
95 23
Out in the Open Knockout 52.6%
95 23
Flaring Phoenix Knockout 49.0%
100 24

Against whom

Direct duels in Knockout: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.3% against Shade in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 64.4% 879 games Bolt 62.4% 724 games Brock 56.6% 6,745 games Edgar 56.2% 5,080 games Tick 56.4% 1,678 games Grom 58.5% 562 games

Who plays him best soon

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 박근헤드샷 Legendary 35 42.6% 80.0%
2 Finessin Legendary 29 41.5% 82.8%
3 Comeback❤️‍🔥 Legendary 38 41.4% 73.7%
4 NS|Naoxx Legendary 43 41.2% 69.8%
5 zerofen Legendary 24 40.9% 87.5%