Best map: Open Business with 55.1% from 3,431 games.
Wins late — in Heist 12.5 points better in long rounds than in short ones (45.3% against 32.8%, split at 81 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/03 to 08/21, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.5 — rewards skill: from Bronze to Masters the win rate climbs by 6.5 points (regression 46.3% to 52.8%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
55.1% | 3431 | 77 | ||
Undermine ![]() |
54.7% | 3880 | 79 | ||
Dueling Beetles ![]() |
54.0% | 3614 | 78 | ||
Hard Rock Mine ![]() |
53.2% | 3925 | 79 | ||
Deathcap Trap prev. season |
52.9% | 5294 | 83 | ||
Parallel Plays ![]() |
52.9% | 5188 | 83 | ||
Gem Fort ![]() |
52.8% | 3940 | 79 | ||
Pinball Dreams ![]() |
52.7% | 4213 | 80 | ||
Double Swoosh ![]() |
52.5% | 3997 | 79 | ||
Crystal Arcade prev. season |
52.2% | 5941 | 85 | ||
Spiraling Out ![]() |
52.4% | 4475 | 81 | ||
Layer Cake ![]() |
52.7% | 3227 | 76 | ||
Triple Dribble ![]() |
52.1% | 4853 | 82 | ||
Rustic Arcade ![]() |
52.1% | 2034 | 69 | ||
Sneaky Fields ![]() |
51.3% | 4201 | 80 | ||
Center Stage ![]() |
51.3% | 3707 | 78 | ||
Flaring Phoenix ![]() |
50.9% | 1502 | 65 | ||
Ring of Fire ![]() |
50.3% | 2225 | 70 | ||
New Horizons ![]() |
50.2% | 1223 | 62 | ||
Hideout ![]() |
49.8% | 1256 | 62 | ||
Dry Season ![]() |
49.4% | 1425 | 64 | ||
Kaboom Canyon ![]() |
48.0% | 1397 | 64 | ||
Pit Stop ![]() |
47.5% | 2186 | 70 | ||
Belle's Rock ![]() |
46.5% | 1532 | 65 | ||
Safe(r) Zone ![]() |
46.0% | 852 | 56 | ||
Safe Zone ![]() |
46.0% | 811 | 55 | ||
Hot Potato ![]() |
44.8% | 1560 | 65 | ||
Shooting Star ![]() |
44.4% | 925 | 57 | ||
Out in the Open ![]() |
44.1% | 835 | 56 | ||
Bridge Too Far ![]() |
41.0% | 463 | 47 |
Direct duels in Knockout: how Surge does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.0% against Darryl in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
57.2%
1,954 games
Pearl
63.8%
232 games
Brock
54.6%
2,442 games
Bolt
61.5%
234 games
Gray
54.8%
496 games
Bo
57.1%
217 games
Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound. To the full list