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← Overview

Surge

Damage Dealer Legendary Ranked · Masters Deathcap Trap Gem Grab
52.8%Win rate on Deathcap Trap
712Games here
4.1%Pick rate
53Trust Score
10. of 76Rank on this map
+5.3Skill bonus

Wins late — in Heist 9.4 points better in long rounds than in short ones (48.3% against 38.8%, split at 99 s). Needs the long round; in a fast game he never arrives.

History

Only Deathcap Trap. 08/05 to 08/11, 4 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.

Win rate

08/05 — 48.9% from 92 appearances08/06 — 59.6% from 94 appearances08/10 — 49.3% from 71 appearances08/11 — 46.1% from 89 appearances
48.9%08/05 46.1%08/11

Pick rate

08/05 — 4.2% from 92 appearances08/06 — 3.8% from 94 appearances08/10 — 3.9% from 71 appearances08/11 — 4.0% from 89 appearances
4.2%08/05 4.0%08/11

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.3 — rewards skill: from Diamond to Masters the win rate climbs by 5.3 points (regression 51.0% to 56.3%). The higher the tier, the better he does.

Diamond — 52.9% from 5,294 gamesMythic — 52.5% from 94,873 gamesLegendary — 55.0% from 31,011 gamesMasters — 52.8% from 712 games
DiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Surge does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers — the numbers are not enough for Masters yet.

Strong against

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.

Bolt 68.5% 336 games Edgar 57.5% 1,151 games Rico 57.1% 734 games Bo 57.2% 538 games Crow 55.7% 499 games Nori 54.9% 563 games

Who plays him best

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.