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Surge

Damage Dealer Legendary Ranked · Diamond Flaring Phoenix Knockout
50.9%Win rate on Flaring Phoenix
4,117Games here
1.4%Pick rate
80Trust Score
28. of 105Rank on this map

Wins late — in Heist 7.1 points better in long rounds than in short ones (48.2% against 41.2%, split at 87 s). Needs the long round; in a fast game he never arrives.

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win rate 42.PopularityBreadthCounter safetyStar rate
Win rate 42.48.5 %
Popularity 74.1.28 %
Breadth 90.50% of maps
Counter safety 61.37.0 %
Star rate 73.24.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Flaring Phoenix. 08/04 to 08/25, 16 days. 11 earlier days are left out — below 95 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 56.6% from 159 appearances08/05 — 56.8% from 447 appearances08/06 — 50.0% from 446 appearances08/12 — 43.9% from 198 appearances08/13 — 52.2% from 249 appearances08/14 — 53.4% from 238 appearances08/15 — 44.7% from 284 appearances08/16 — 46.1% from 319 appearances08/17 — 50.5% from 317 appearances08/18 — 44.6% from 294 appearances08/20 — 51.0% from 680 appearances08/21 — 51.1% from 1,057 appearances08/22 — 51.2% from 776 appearances08/23 — 49.4% from 530 appearances08/24 — 49.9% from 621 appearances08/25 — 52.8% from 453 appearances
56.6%08/04 52.8%08/25

Pick rate

08/04 — 2.4% from 159 appearances08/05 — 2.2% from 447 appearances08/06 — 2.4% from 446 appearances08/12 — 2.2% from 198 appearances08/13 — 1.8% from 249 appearances08/14 — 1.5% from 238 appearances08/15 — 1.8% from 284 appearances08/16 — 1.8% from 319 appearances08/17 — 1.6% from 317 appearances08/18 — 1.6% from 294 appearances08/20 — 1.6% from 680 appearances08/21 — 1.4% from 1,057 appearances08/22 — 1.6% from 776 appearances08/23 — 1.4% from 530 appearances08/24 — 1.3% from 621 appearances08/25 — 1.5% from 453 appearances
2.4%08/04 1.5%08/25

Across the ranks

Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.

Silver — 37.7% from 557 gamesGold — 48.4% from 5,566 gamesDiamond — 50.5% from 7,343 gamesMythic — 49.2% from 63,518 gamesLegendary — 48.7% from 24,137 gamesMasters — 53.9% from 469 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Knockout: how Surge does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.8% 748 games Brock 55.1% 7,551 games Edgar 54.7% 6,233 games Pearl 55.8% 959 games Grom 54.1% 971 games Mico 54.8% 693 games

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 31 44.2% 90.3%
2 Samm乡 Legendary 48 40.2% 64.6%
3 Sensko691 Legendary 38 39.7% 68.4%
4 King Wander🇩🇴 Legendary 30 38.5% 70.0%
5 mattk. Mythic 22 37.9% 77.3%