Wins late — in Heist 12.5 points better in long rounds than in short ones (45.3% against 32.8%, split at 81 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −0.4 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Knockout: how Surge does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Edgar
58.6%
1,568 games
Brock
54.9%
1,937 games
Pearl
64.2%
165 games
Gray
58.4%
375 games
Bolt
62.0%
200 games
Nori
53.1%
776 games
Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound. To the full list