There are barely any games for this brawler on Hideout — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins late — in Heist 9.4 points better in long rounds than in short ones (48.3% against 38.8%, split at 99 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.0 — rewards skill: from Gold to Masters the win rate climbs by 7.0 points (regression 45.3% to 52.4%). The higher the tier, the better he does.
Direct duels in Bounty: how Surge does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
Brock
58.5%
200 games
Edgar
57.3%
225 games
Mortis
59.0%
105 games
Nori
57.0%
128 games
Kaze
51.6%
126 games
Tick
52.1%
96 games
Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.