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← Overview

Surge

Damage Dealer Legendary Ranked · Diamond Hideout Bounty
53.8%Win rate on Hideout
411Games here
0.9%Pick rate
45Trust Score
11. of 105Rank on this map
+6.6Skill bonus

Wins late — in Heist 9.4 points better in long rounds than in short ones (48.3% against 38.8%, split at 99 s). Needs the long round; in a fast game he never arrives.

History

Only Hideout. 08/04 to 08/20, 13 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/20.

Win rate

08/04 — 43.4% from 113 appearances08/05 — 48.9% from 393 appearances08/06 — 47.4% from 441 appearances08/11 — 43.3% from 60 appearances08/12 — 48.5% from 198 appearances08/13 — 52.9% from 223 appearances08/14 — 48.5% from 239 appearances08/15 — 42.6% from 282 appearances08/16 — 50.3% from 306 appearances08/17 — 46.6% from 279 appearances08/18 — 47.6% from 252 appearances08/19 — 44.1% from 68 appearances08/20 — 53.6% from 407 appearances
43.4%08/04 53.6%08/20

Pick rate

08/04 — 1.7% from 113 appearances08/05 — 2.0% from 393 appearances08/06 — 2.2% from 441 appearances08/11 — 1.6% from 60 appearances08/12 — 2.1% from 198 appearances08/13 — 1.6% from 223 appearances08/14 — 1.6% from 239 appearances08/15 — 1.8% from 282 appearances08/16 — 1.7% from 306 appearances08/17 — 1.4% from 279 appearances08/18 — 1.4% from 252 appearances08/19 — 1.4% from 68 appearances08/20 — 1.2% from 407 appearances
1.7%08/04 1.2%08/20

Across the ranks

Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.6 — rewards skill: from Gold to Masters the win rate climbs by 6.6 points (regression 45.6% to 52.2%). The higher the tier, the better he does.

Gold — 46.6% from 1,133 gamesDiamond — 48.3% from 3,366 gamesMythic — 48.7% from 43,142 gamesLegendary — 50.9% from 15,649 gamesMasters — 52.9% from 522 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Surge does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed for Diamond.

Strong against

Weak against

These counter Surge anyway — even where Surge wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Diamond.

Brock 60.1% 343 games Mortis 60.0% 215 games Rico 61.1% 131 games Tick 60.7% 117 games Griff 56.4% 94 games Kit 59.7% 62 games

Who plays him best

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 珍栄 Diamond 20 37.9% 50.0%
2 るえん Gold 20 36.9% 45.0%