Wins late — in Heist 9.4 points better in long rounds than in short ones (48.3% against 38.8%, split at 99 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Surge does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed for Diamond.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
57.1%
347 games
Mico
56.1%
244 games
Edgar
53.3%
332 games
Carl
57.0%
93 games
Shade
53.4%
131 games
Rico
51.6%
159 games
Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 珍栄 | Diamond | 20 | 38.3% | 50.0% |