My roster

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EN

Surge

Damage Dealer Legendary Ranked · Pro Triple Dribble Brawl Ball
48.9%Win rate on Triple Dribble
1,964Games here
0.9%Pick rate
69Trust Score
42. of 105Rank on this map
−3.5Skill bonus

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win rate 35.PopularityBreadthCounter safetyStar rate
Win rate 35.48.4 %
Popularity 87.3.18 %
Breadth 58.13% of maps
Counter safety 80.41.1 %
Star rate 71.24.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Silver to Masters the win rate drops by 3.5 points (regression 53.2% to 49.7%). Higher up he gets outplayed.

Silver — 46.3% from 1,042 gamesGold — 53.8% from 17,617 gamesDiamond — 52.1% from 21,769 gamesMythic — 50.6% from 116,428 gamesLegendary — 51.8% from 27,064 gamesMasters — 46.1% from 495 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Surge does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Surge counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 57.9% 15,702 games Jacky 59.8% 1,296 games Griff 55.2% 25,681 games Bull 55.5% 11,230 games Ash 56.1% 4,382 games Frank 55.3% 10,307 games

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 34 42.7% 82.4%
2 Samm乡 Legendary 48 40.0% 64.6%
3 Tap#55 Legendary 55 39.9% 61.8%
4 ❤️‍🩹ol1mp🥷 Legendary 28 39.9% 78.6%
5 Sensko691 Legendary 38 39.5% 68.4%