My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Surge

Damage Dealer Legendary Ranked · Silver
39.9%Win rate across all maps
19,575Games
100Trust Score
71. of 105Rank by score
+4.2Skill bonus

Best map: Gem Fort with 48.5% from 827 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 32.PopularityBreadthCounter safetyStar rate
Win rate 32.39.9 %
Popularity 84.1.66 %
Breadth 87.43% of maps
Counter safety 79.31.7 %
Star rate 67.24.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/04 — 48.1% from 79 appearances08/05 — 43.1% from 239 appearances08/06 — 54.0% from 139 appearances08/20 — 35.3% from 4,396 appearances08/21 — 39.2% from 3,224 appearances08/22 — 42.5% from 2,496 appearances08/23 — 43.7% from 2,387 appearances08/24 — 41.5% from 3,649 appearances08/25 — 40.4% from 3,141 appearances08/26 — 40.4% from 282 appearances
48.1%08/04 40.4%08/26

Pick rate

08/04 — 1.3% from 79 appearances08/05 — 2.0% from 239 appearances08/06 — 1.8% from 139 appearances08/20 — 1.7% from 4,396 appearances08/21 — 1.7% from 3,224 appearances08/22 — 1.6% from 2,496 appearances08/23 — 1.7% from 2,387 appearances08/24 — 1.6% from 3,649 appearances08/25 — 1.6% from 3,141 appearances08/26 — 1.5% from 282 appearances
1.3%08/04 1.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 47.9% to 52.1%). The higher the tier, the better he does.

Bronze — 43.2% from 6,949 gamesSilver — 40.2% from 20,163 gamesGold — 50.8% from 249,943 gamesDiamond — 50.9% from 323,735 gamesMythic — 50.4% from 2,142,426 gamesLegendary — 51.9% from 685,739 gamesMasters — 51.5% from 15,204 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Gem Fort Gem Grab 48.5%
827 56
Double Swoosh Gem Grab 47.5%
901 57
Triple Dribble Brawl Ball 46.4%
1007 59
Pinball Dreams Brawl Ball 46.2%
916 57
Deathcap Trap Gem Grabprev. season 51.6%
31 7
Pinhole Punt Brawl Ball 51.9%
27 4
Spiraling Out Brawl Ball 44.8%
972 58
Center Stage Brawl Ball 44.8%
858 56
Sneaky Fields Brawl Ball 44.7%
904 57
Hard Rock Mine Gem Grab 44.6%
811 55
Undermine Gem Grab 44.1%
805 55
Parallel Plays Hot Zone 43.7%
925 57
Crystal Arcade Gem Grabprev. season 41.2%
17 0
Layer Cake Bounty 43.6%
722 54
Beach Ball Brawl Ball 36.8%
19 0
Rustic Arcade Gem Grab 43.2%
644 52
Dueling Beetles Hot Zone 42.0%
742 54
Open Business Hot Zone 41.9%
721 54
Hideout Bounty 37.3%
638 52
Flaring Phoenix Knockout 37.2%
581 50
Ring of Fire Hot Zone 36.2%
621 51
Dry Season Bounty 36.0%
594 51
Shooting Star Bounty 35.8%
545 49
New Horizons Knockout 35.0%
575 50
Pit Stop Heist 33.9%
596 51
Belle's Rock Knockout 33.3%
604 51
Kaboom Canyon Heist 32.9%
554 50
Out in the Open Knockout 28.5%
571 50
Safe(r) Zone Heist 27.6%
471 47
Safe Zone Heist 25.6%
446 46
Hot Potato Heist 25.8%
534 49
Bridge Too Far Heist 23.6%
444 46

Who beats Surge and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 34 42.8% 82.4%
2 Samm乡 Legendary 48 40.1% 64.6%
3 Tap#55 Legendary 55 40.0% 61.8%
4 ❤️‍🩹ol1mp🥷 Legendary 28 40.0% 78.6%
5 Sensko691 Legendary 38 39.6% 68.4%