My roster

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EN

Surge

Damage Dealer Legendary Ranked · Diamond Gem Grab
53.0%Win rate in Gem Grab
48,900Games
100Trust Score
12. of 105Rank in Gem Grab
+2.9Skill bonus

Best map: Open Business with 54.4% from 9,253 games.

Wins late — in Heist 7.1 points better in long rounds than in short ones (48.2% against 41.2%, split at 87 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 76.Star rate
Win rate 82.53.0 %
Popularity 92.3.48 %
Breadth 90.50% of maps
Counter safety 76.39.5 %
Star rate 88.32.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/04 — 52.0% from 1,601 appearances08/05 — 52.1% from 5,280 appearances08/06 — 54.5% from 4,776 appearances08/11 — 50.2% from 948 appearances08/12 — 50.7% from 2,495 appearances08/13 — 51.3% from 3,307 appearances08/14 — 51.4% from 3,348 appearances08/15 — 51.1% from 3,570 appearances08/16 — 50.7% from 3,877 appearances08/17 — 51.8% from 4,239 appearances08/18 — 50.6% from 3,981 appearances08/19 — 51.7% from 1,007 appearances08/20 — 52.9% from 7,933 appearances08/21 — 52.9% from 12,682 appearances08/22 — 53.3% from 8,656 appearances08/23 — 52.6% from 6,522 appearances08/24 — 54.0% from 7,590 appearances08/25 — 52.0% from 5,478 appearances
52.0%08/04 52.0%08/25

Pick rate

08/04 — 3.7% from 1,601 appearances08/05 — 3.9% from 5,280 appearances08/06 — 3.6% from 4,776 appearances08/11 — 3.8% from 948 appearances08/12 — 3.9% from 2,495 appearances08/13 — 3.5% from 3,307 appearances08/14 — 3.2% from 3,348 appearances08/15 — 3.3% from 3,570 appearances08/16 — 3.2% from 3,877 appearances08/17 — 3.2% from 4,239 appearances08/18 — 3.2% from 3,981 appearances08/19 — 3.2% from 1,007 appearances08/20 — 3.7% from 7,933 appearances08/21 — 3.5% from 12,682 appearances08/22 — 3.5% from 8,656 appearances08/23 — 3.6% from 6,522 appearances08/24 — 3.3% from 7,590 appearances08/25 — 3.3% from 5,478 appearances
3.7%08/04 3.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.9 — rewards skill: from Bronze to Masters the win rate climbs by 2.9 points (regression 50.4% to 53.3%). The higher the tier, the better he does.

Bronze — 44.8% from 1,213 gamesSilver — 46.0% from 3,974 gamesGold — 53.3% from 59,450 gamesDiamond — 52.5% from 88,536 gamesMythic — 51.9% from 704,776 gamesLegendary — 53.8% from 217,764 gamesMasters — 52.3% from 4,886 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Undermine Gem Grab 54.3%
10623 94
Gem Fort Gem Grab 53.7%
10900 94
Hard Rock Mine Gem Grab 53.1%
10753 94
Deathcap Trap Gem Grabprev. season 52.9%
5294 83
Crystal Arcade Gem Grabprev. season 52.2%
5941 85
Double Swoosh Gem Grab 51.8%
10898 94
Rustic Arcade Gem Grab 51.5%
5726 85

Against whom

Direct duels in Gem Grab: how Surge does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 43.0% against Clancy in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Surge counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.9% 5,373 games Clancy 62.2% 1,411 games Bo 58.1% 10,286 games Ash 57.1% 3,626 games Rico 55.3% 12,498 games Edgar 55.0% 20,634 games

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 31 44.2% 90.3%
2 Samm乡 Legendary 48 40.2% 64.6%
3 Sensko691 Legendary 38 39.8% 68.4%
4 ❤️‍🩹ol1mp🥷 Legendary 26 39.2% 76.9%
5 Tap#55 Legendary 51 38.5% 58.8%