Best map: Open Business with 54.4% from 9,253 games.
Wins late — in Heist 7.1 points better in long rounds than in short ones (48.2% against 41.2%, split at 87 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.9 — rewards skill: from Bronze to Masters the win rate climbs by 2.9 points (regression 50.4% to 53.3%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine ![]() |
54.3% | 10623 | 94 | ||
Gem Fort ![]() |
53.7% | 10900 | 94 | ||
Hard Rock Mine ![]() |
53.1% | 10753 | 94 | ||
Deathcap Trap prev. season |
52.9% | 5294 | 83 | ||
Crystal Arcade prev. season |
52.2% | 5941 | 85 | ||
Double Swoosh ![]() |
51.8% | 10898 | 94 | ||
Rustic Arcade ![]() |
51.5% | 5726 | 85 |
Direct duels in Gem Grab: how Surge does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 43.0% against Clancy in Heist — barely punishable even there, which makes him a risk-free first pick.
Surge counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.9%
5,373 games
Clancy
62.2%
1,411 games
Bo
58.1%
10,286 games
Ash
57.1%
3,626 games
Rico
55.3%
12,498 games
Edgar
55.0%
20,634 games
Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Sonion🧅 | Legendary | 31 | 44.2% | 90.3% |
| 2 | Samm乡 | Legendary | 48 | 40.2% | 64.6% |
| 3 | Sensko691 | Legendary | 38 | 39.8% | 68.4% |
| 4 | ❤️🩹ol1mp🥷 | Legendary | 26 | 39.2% | 76.9% |
| 5 | Tap#55 | Legendary | 51 | 38.5% | 58.8% |