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EN

Surge

Damage Dealer Legendary Ranked · Masters Gem Grab
52.3%Win rate in Gem Grab
4,888Games
82Trust Score
10. of 88Rank in Gem Grab
+2.9Skill bonus

Best map: Double Swoosh with 57.3% from 702 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 25.Counter safetyStar rate
Win rate 64.52.3 %
Popularity 91.3.92 %
Breadth 25.3% of maps
Counter safety 72.38.1 %
Star rate 87.31.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/19, 17 days. 5 earlier days are left out — below 70 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.

Steadily picked — the pick rate sits at 3.0% and has not shifted measurably of late.

Win rate

08/03 — 52.7% from 110 appearances08/04 — 55.0% from 242 appearances08/05 — 50.4% from 526 appearances08/06 — 52.7% from 482 appearances08/07 — 54.6% from 130 appearances08/08 — 57.8% from 263 appearances08/09 — 55.9% from 331 appearances08/10 — 51.7% from 530 appearances08/11 — 49.5% from 643 appearances08/12 — 53.4% from 309 appearances08/13 — 51.8% from 249 appearances08/14 — 52.0% from 175 appearances08/15 — 51.8% from 137 appearances08/16 — 52.0% from 150 appearances08/17 — 55.0% from 100 appearances08/18 — 52.8% from 271 appearances08/19 — 48.2% from 110 appearances
52.7%08/03 48.2%08/19

Pick rate

08/03 — 3.4% from 110 appearances08/04 — 2.6% from 242 appearances08/05 — 3.4% from 526 appearances08/06 — 3.6% from 482 appearances08/07 — 3.1% from 130 appearances08/08 — 4.2% from 263 appearances08/09 — 4.6% from 331 appearances08/10 — 4.0% from 530 appearances08/11 — 4.0% from 643 appearances08/12 — 4.8% from 309 appearances08/13 — 5.2% from 249 appearances08/14 — 4.5% from 175 appearances08/15 — 5.7% from 137 appearances08/16 — 4.7% from 150 appearances08/17 — 4.0% from 100 appearances08/18 — 4.5% from 271 appearances08/19 — 3.8% from 110 appearances
3.4%08/03 3.8%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.9 — rewards skill: from Bronze to Masters the win rate climbs by 2.9 points (regression 50.4% to 53.3%). The higher the tier, the better he does.

Bronze — 44.6% from 1,259 gamesSilver — 45.8% from 4,117 gamesGold — 53.4% from 61,048 gamesDiamond — 52.5% from 89,463 gamesMythic — 51.9% from 705,700 gamesLegendary — 53.8% from 218,215 gamesMasters — 52.3% from 4,888 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 28 maps.

MapWin rateGamesTrust
Double Swoosh Gem Grabprev. season 57.3%
702 53
Deathcap Trap Gem Grabprev. season 52.8%
712 53
Hard Rock Mine Gem Grabprev. season 52.1%
716 54
Undermine Gem Grabprev. season 51.9%
649 52
Crystal Arcade Gem Grabprev. season 51.4%
664 52
Gem Fort Gem Grabprev. season 50.3%
727 54
Rustic Arcade Gem Grabprev. season 50.3%
718 54

Against whom

Direct duels in Gem Grab: how Surge does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 43.3% against Clancy in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Surge counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.0% 5,500 games Clancy 62.4% 1,441 games Bo 58.0% 10,557 games Ash 57.2% 3,714 games Edgar 55.0% 21,207 games Rico 55.2% 12,811 games

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 34 42.9% 82.4%
2 Samm乡 Legendary 48 40.1% 64.6%
3 ❤️‍🩹ol1mp🥷 Legendary 28 40.1% 78.6%
4 Sensko691 Legendary 38 39.7% 68.4%
5 Tap#55 Legendary 53 39.3% 60.4%