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EN

Surge

Damage Dealer Legendary Ranked · Bronze Knockout
44.9%Win rate in Knockout
955Games
58Trust Score
41. of 98Rank in Knockout
+4.7Skill bonus

Best map: Dry Season with 51.1% from 237 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 54.PopularityBreadthCounter safetyStar rate
Win rate 54.45.0 %
Popularity 78.1.17 %
Breadth 85.40% of maps
Counter safety 66.37.1 %
Star rate 60.23.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/20 — 37.1% from 140 appearances08/21 — 40.2% from 92 appearances08/22 — 46.7% from 120 appearances08/23 — 47.1% from 174 appearances08/24 — 46.8% from 186 appearances08/25 — 47.2% from 231 appearances
37.1%08/20 47.2%08/25

Pick rate

08/20 — 1.0% from 140 appearances08/21 — 1.1% from 92 appearances08/22 — 1.0% from 120 appearances08/23 — 1.5% from 174 appearances08/24 — 1.2% from 186 appearances08/25 — 1.2% from 231 appearances
1.0%08/20 1.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.7 — rewards skill: from Bronze to Masters the win rate climbs by 4.7 points (regression 44.7% to 49.3%). The higher the tier, the better he does.

Bronze — 45.0% from 959 gamesSilver — 34.3% from 2,405 gamesGold — 46.9% from 21,683 gamesDiamond — 48.1% from 26,404 gamesMythic — 47.8% from 206,899 gamesLegendary — 48.1% from 72,108 gamesMasters — 51.1% from 1,355 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Bronze). Filtered to Knockout: 4 of 28 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 47.9%
242 37
New Horizons Knockout 45.3%
234 37
Belle's Rock Knockout 44.3%
244 37
Out in the Open Knockout 42.1%
235 37

Against whom

Direct duels in Knockout: how Surge does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 43.4% against Clancy in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.5% 775 games Brock 54.9% 7,890 games Edgar 54.7% 6,548 games Pearl 55.3% 997 games Grom 54.4% 1,018 games Mico 54.8% 732 games

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 34 42.9% 82.4%
2 Samm乡 Legendary 48 40.2% 64.6%
3 Sensko691 Legendary 38 39.7% 68.4%
4 Tap#55 Legendary 53 39.3% 60.4%
5 ❤️‍🩹ol1mp🥷 Legendary 26 39.1% 76.9%