My roster

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EN

Surge

Damage Dealer Legendary Ranked · Masters Knockout
51.1%Win rate in Knockout
1,355Games
63Trust Score
25. of 84Rank in Knockout
+4.7Skill bonus

Best map: Double Swoosh with 57.3% from 702 games.

Wins late — in Heist 7.1 points better in long rounds than in short ones (48.2% against 41.2%, split at 87 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 40.Counter safetyStar rate
Win rate 51.51.1 %
Popularity 79.1.81 %
Breadth 40.7% of maps
Counter safety 58.37.0 %
Star rate 71.24.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/11, 7 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.

Steadily picked — the pick rate sits at 3.0% and has not shifted measurably of late.

Win rate

08/04 — 51.5% from 169 appearances08/05 — 50.8% from 238 appearances08/06 — 64.0% from 161 appearances08/08 — 37.8% from 74 appearances08/09 — 46.0% from 87 appearances08/10 — 46.2% from 117 appearances08/11 — 44.4% from 162 appearances
51.5%08/04 44.4%08/11

Pick rate

08/04 — 3.2% from 169 appearances08/05 — 2.5% from 238 appearances08/06 — 2.1% from 161 appearances08/08 — 1.8% from 74 appearances08/09 — 2.1% from 87 appearances08/10 — 1.4% from 117 appearances08/11 — 1.7% from 162 appearances
3.2%08/04 1.7%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.7 — rewards skill: from Bronze to Masters the win rate climbs by 4.7 points (regression 44.6% to 49.3%). The higher the tier, the better he does.

Bronze — 45.1% from 918 gamesSilver — 33.9% from 2,332 gamesGold — 46.9% from 21,139 gamesDiamond — 48.0% from 26,147 gamesMythic — 47.8% from 206,590 gamesLegendary — 48.1% from 72,037 gamesMasters — 51.1% from 1,355 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 46.9%
10330 93
New Horizons Knockout 48.6%
455 47
Flaring Phoenix Knockout 47.3%
566 50
Belle's Rock Knockout 43.0%
435 46

Against whom

Direct duels in Knockout: how Surge does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 43.0% against Clancy in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.4% 763 games Brock 55.0% 7,689 games Edgar 54.9% 6,356 games Pearl 55.4% 978 games Mico 55.0% 709 games Grom 54.2% 993 games

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 31 44.2% 90.3%
2 Samm乡 Legendary 48 40.2% 64.6%
3 Sensko691 Legendary 38 39.8% 68.4%
4 ❤️‍🩹ol1mp🥷 Legendary 26 39.2% 76.9%
5 Tap#55 Legendary 51 38.5% 58.8%