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EN

Surge

Damage Dealer Legendary Ranked · Silver Knockout
33.5%Win rate in Knockout
2,382Games
72Trust Score
77. of 105Rank in Knockout
+4.7Skill bonus

Best map: Gem Fort with 48.4% from 862 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 28.PopularityBreadthCounter safetyStar rate
Win rate 28.33.5 %
Popularity 81.1.37 %
Breadth 85.43% of maps
Counter safety 62.37.1 %
Star rate 62.23.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/20 — 30.7% from 512 appearances08/21 — 33.5% from 409 appearances08/22 — 36.4% from 275 appearances08/23 — 32.9% from 283 appearances08/24 — 35.0% from 466 appearances08/25 — 33.0% from 388 appearances
30.7%08/20 33.0%08/25

Pick rate

08/20 — 1.4% from 512 appearances08/21 — 1.5% from 409 appearances08/22 — 1.3% from 275 appearances08/23 — 1.4% from 283 appearances08/24 — 1.4% from 466 appearances08/25 — 1.4% from 388 appearances
1.4%08/20 1.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.7 — rewards skill: from Bronze to Masters the win rate climbs by 4.7 points (regression 44.6% to 49.3%). The higher the tier, the better he does.

Bronze — 44.8% from 1,003 gamesSilver — 34.2% from 2,469 gamesGold — 47.0% from 22,318 gamesDiamond — 48.0% from 26,660 gamesMythic — 47.9% from 207,159 gamesLegendary — 48.1% from 72,165 gamesMasters — 51.1% from 1,355 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 36.8%
595 51
New Horizons Knockout 35.0%
580 50
Belle's Rock Knockout 33.4%
625 51
Out in the Open Knockout 28.5%
582 50

Against whom

Direct duels in Knockout: how Surge does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 43.7% against Clancy in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.4% 784 games Brock 54.9% 8,094 games Edgar 54.8% 6,760 games Pearl 55.0% 1,011 games Grom 54.2% 1,045 games Mico 54.7% 748 games

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 34 42.7% 82.4%
2 Samm乡 Legendary 48 40.0% 64.6%
3 Tap#55 Legendary 55 39.9% 61.8%
4 ❤️‍🩹ol1mp🥷 Legendary 28 39.8% 78.6%
5 Sensko691 Legendary 38 39.5% 68.4%