Best map: Crystal Arcade with 69.2% from 52 games.
Wins early — in Bounty 14.2 points better in short rounds than in long ones (22.5% against 36.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/03 to 08/21, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.8 — rewards skill: from Bronze to Masters the win rate climbs by 16.8 points (regression 39.3% to 56.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
69.2% | 52 | 14 | ||
Deathcap Trap prev. season |
53.6% | 56 | 15 | ||
Double Swoosh ![]() |
46.8% | 186 | 33 | ||
Gem Fort ![]() |
39.5% | 157 | 31 | ||
Hard Rock Mine ![]() |
37.2% | 129 | 28 | ||
Pinball Dreams ![]() |
28.1% | 114 | 26 | ||
Undermine ![]() |
29.7% | 138 | 29 | ||
Sneaky Fields ![]() |
28.5% | 123 | 27 | ||
Rustic Arcade ![]() |
27.0% | 111 | 26 | ||
Hideout ![]() |
24.7% | 97 | 24 | ||
Center Stage ![]() |
25.4% | 118 | 27 | ||
Layer Cake ![]() |
22.7% | 110 | 26 | ||
Ring of Fire ![]() |
23.8% | 126 | 28 | ||
Dueling Beetles ![]() |
23.7% | 139 | 29 | ||
Triple Dribble ![]() |
21.2% | 118 | 27 | ||
Spiraling Out ![]() |
22.0% | 127 | 28 | ||
Flaring Phoenix ![]() |
17.2% | 99 | 24 | ||
Safe(r) Zone ![]() |
12.4% | 89 | 22 | ||
Dry Season ![]() |
16.7% | 120 | 27 | ||
Out in the Open ![]() |
13.1% | 99 | 24 | ||
Safe Zone ![]() |
14.2% | 106 | 25 | ||
Open Business ![]() |
14.8% | 115 | 26 | ||
Bridge Too Far ![]() |
12.6% | 103 | 25 | ||
Parallel Plays ![]() |
11.8% | 102 | 24 | ||
Shooting Star ![]() |
11.8% | 102 | 24 | ||
Hot Potato ![]() |
9.7% | 93 | 23 | ||
New Horizons ![]() |
12.1% | 107 | 25 | ||
Kaboom Canyon ![]() |
13.7% | 117 | 26 | ||
Belle's Rock ![]() |
10.7% | 112 | 26 | ||
Pit Stop ![]() |
10.6% | 123 | 27 |
Direct duels in Brawl Ball: how Tara does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 10.3% against Nita in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Tara runs in 1 circle — whoever Tara beats beats someone who in turn beats Tara. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Trunk
56.9%
469 games
Doug
63.8%
138 games
Nita
64.1%
128 games
Starr Nova
58.0%
243 games
Edgar
53.0%
1,002 games
Bibi
52.7%
704 games
Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | zasal | Diamond | 48 | 29.1% | 35.4% |
| 2 | TL|液闻栗(世一出) | Gold | 22 | 28.8% | 36.4% |