My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Tara

Damage Dealer Mythic Ranked · Diamond
52.6%Win rate across all maps
21,151Games
100Trust Score
28. of 105Rank by score
+22.2Skill bonus

Best map: Double Swoosh with 56.6% from 3,839 games.

Wins late — in Hot Zone 14.7 points better in long rounds than in short ones (51.6% against 36.9%, split at 96 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 30.
Win rate 70.52.6 %
Popularity 38.0.39 %
Breadth 62.21% of maps
Counter safety 80.37.8 %
Star rate 30.18.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/23, 18 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/23.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 50.5% from 1,140 appearances08/04 — 50.5% from 4,495 appearances08/05 — 50.0% from 14,755 appearances08/06 — 50.6% from 13,142 appearances08/10 — 46.4% from 588 appearances08/11 — 47.8% from 2,027 appearances08/12 — 49.0% from 5,059 appearances08/13 — 49.2% from 7,404 appearances08/14 — 50.2% from 8,126 appearances08/15 — 49.6% from 8,416 appearances08/16 — 48.8% from 9,778 appearances08/17 — 49.7% from 10,097 appearances08/18 — 49.4% from 9,664 appearances08/19 — 51.4% from 2,329 appearances08/20 — 52.2% from 4,542 appearances08/21 — 51.5% from 7,845 appearances08/22 — 53.4% from 5,411 appearances08/23 — 54.1% from 3,250 appearances
50.5%08/03 54.1%08/23

Pick rate

08/03 — 2.8% from 1,140 appearances08/04 — 2.6% from 4,495 appearances08/05 — 2.7% from 14,755 appearances08/06 — 2.5% from 13,142 appearances08/10 — 2.2% from 588 appearances08/11 — 2.1% from 2,027 appearances08/12 — 2.0% from 5,059 appearances08/13 — 2.0% from 7,404 appearances08/14 — 2.0% from 8,126 appearances08/15 — 2.0% from 8,416 appearances08/16 — 2.1% from 9,778 appearances08/17 — 2.0% from 10,097 appearances08/18 — 2.0% from 9,664 appearances08/19 — 1.9% from 2,329 appearances08/20 — 0.4% from 4,542 appearances08/21 — 0.4% from 7,845 appearances08/22 — 0.4% from 5,411 appearances08/23 — 0.4% from 3,250 appearances
2.8%08/03 0.4%08/23

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +22.2 — rewards skill: from Bronze to Masters the win rate climbs by 22.2 points (regression 35.6% to 57.9%). The higher the tier, the better he does.

Bronze — 20.6% from 7,744 gamesSilver — 28.4% from 8,072 gamesGold — 44.8% from 41,074 gamesDiamond — 50.2% from 119,673 gamesMythic — 50.7% from 948,621 gamesLegendary — 51.5% from 174,890 gamesMasters — 54.2% from 2,335 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Double Swoosh Gem Grab 56.6%
3839 79
Gem Fort Gem Grab 56.0%
2352 71
Undermine Gem Grab 54.9%
2519 72
Crystal Arcade Gem Grabprev. season 52.9%
5616 84
Deathcap Trap Gem Grabprev. season 52.7%
5588 84
Hard Rock Mine Gem Grab 53.4%
1460 64
Pinball Dreams Brawl Ball 52.9%
899 57
Spiraling Out Brawl Ball 52.9%
896 57
Center Stage Brawl Ball 51.8%
1511 65
Sneaky Fields Brawl Ball 51.1%
1539 65
Ring of Fire Hot Zone 51.6%
759 54
Rustic Arcade Gem Grab 52.0%
535 49
Triple Dribble Brawl Ball 50.5%
841 56
Dueling Beetles Hot Zone 49.7%
798 55
Layer Cake Bountyprev. season 47.3%
2770 74
Hot Potato Heistprev. season 46.7%
1706 67
Open Business Hot Zone 47.3%
837 56
Flaring Phoenix Knockoutprev. season 45.9%
2840 74
Pit Stop Heist 48.0%
177 33
Out in the Open Knockoutprev. season 44.2%
1904 68
Parallel Plays Hot Zoneprev. season 42.9%
2991 75
Safe Zone Heistprev. season 42.9%
1246 62
Dry Season Bountyprev. season 42.6%
2030 69
Kaboom Canyon Heistprev. season 42.6%
1573 65
Hideout Bountyprev. season 42.0%
1801 67
Shooting Star Bountyprev. season 41.5%
1618 66
Belle's Rock Knockoutprev. season 40.9%
1547 65
New Horizons Knockoutprev. season 40.8%
1648 66
Safe(r) Zone Heist 36.4%
107 25
Bridge Too Far Heistprev. season 38.5%
1139 60

Who beats Tara and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 zasal Diamond 67 32.6% 40.3%
2 TL|液闻栗(世一出) Gold 25 30.4% 36.0%
3 gg/tsmod Gold 20 30.1% 35.0%
4 Brawler Gold 20 29.2% 30.0%
5 Brawler Gold 25 27.7% 24.0%