Best map: Double Swoosh with 56.3% from 2,122 games.
Wins early — in Bounty 14.2 points better in short rounds than in long ones (22.5% against 36.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Goldchange
07/31 to 08/21, 15 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/31 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +18.0 — rewards skill: from Bronze to Masters the win rate climbs by 18.0 points (regression 38.5% to 56.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
56.3% | 2122 | 70 | ||
Deathcap Trap prev. season |
59.1% | 511 | 48 | ||
Crystal Arcade prev. season |
57.4% | 564 | 50 | ||
Undermine ![]() |
53.4% | 1515 | 65 | ||
Gem Fort ![]() |
49.1% | 1446 | 64 | ||
Center Stage ![]() |
47.9% | 968 | 58 | ||
Sneaky Fields ![]() |
47.2% | 927 | 57 | ||
Hard Rock Mine ![]() |
46.8% | 1078 | 60 | ||
Rustic Arcade ![]() |
42.5% | 692 | 53 | ||
Pinball Dreams ![]() |
40.8% | 791 | 55 | ||
Spiraling Out ![]() |
40.0% | 787 | 55 | ||
Open Business ![]() |
40.0% | 800 | 55 | ||
Triple Dribble ![]() |
38.3% | 673 | 53 | ||
Dueling Beetles ![]() |
37.9% | 750 | 54 | ||
Ring of Fire ![]() |
36.7% | 758 | 54 | ||
Layer Cake ![]() |
31.9% | 439 | 46 | ||
Flaring Phoenix ![]() |
29.9% | 521 | 49 | ||
Dry Season ![]() |
29.3% | 457 | 47 | ||
Hideout ![]() |
28.6% | 391 | 44 | ||
Shooting Star ![]() |
28.9% | 419 | 46 | ||
New Horizons ![]() |
26.6% | 433 | 46 | ||
Out in the Open ![]() |
23.9% | 418 | 45 | ||
Kaboom Canyon ![]() |
22.4% | 384 | 44 | ||
Belle's Rock ![]() |
21.8% | 417 | 45 | ||
Hot Potato ![]() |
21.7% | 424 | 46 | ||
Parallel Plays ![]() |
21.0% | 452 | 47 | ||
Pit Stop ![]() |
19.9% | 392 | 45 | ||
Safe(r) Zone ![]() |
19.1% | 366 | 43 | ||
Safe Zone ![]() |
18.1% | 349 | 43 | ||
Bridge Too Far ![]() |
17.7% | 368 | 44 |
Direct duels in Knockout: how Tara does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 10.3% against Nita in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kaze
60.6%
104 games
Willow
52.5%
118 games
Nori
48.3%
89 games
Edgar
45.2%
310 games
Leon
40.0%
75 games
Mortis
38.7%
62 games
Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | zasal | Diamond | 61 | 29.6% | 37.7% |
| 2 | TL|液闻栗(世一出) | Gold | 25 | 28.0% | 36.0% |