Best map: Undermine with 54.1% from 18,710 games.
Wins early — in Bounty 14.2 points better in short rounds than in long ones (22.5% against 36.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
08/02 to 08/19, 18 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/19.
Picked less often — 1.1% to 0.8% pick rate, down 25 %. The win rate stayed where it was.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +17.2 — rewards skill: from Bronze to Masters the win rate climbs by 17.2 points (regression 39.0% to 56.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine prev. season |
54.1% | 18710 | 100 | ||
Double Swoosh prev. season |
53.8% | 28476 | 100 | ||
Crystal Arcade prev. season |
53.1% | 14859 | 99 | ||
Gem Fort prev. season |
53.0% | 19464 | 100 | ||
Hard Rock Mine prev. season |
52.0% | 11256 | 95 | ||
Center Stage prev. season |
51.4% | 13722 | 98 | ||
Deathcap Trap prev. season |
50.8% | 10092 | 93 | ||
Sneaky Fields prev. season |
49.9% | 16647 | 100 | ||
Dry Season prev. season |
53.1% | 531 | 49 | ||
Rustic Arcade prev. season |
50.3% | 2515 | 72 | ||
Open Business prev. season |
49.5% | 5655 | 84 | ||
Triple Dribble prev. season |
48.7% | 7338 | 88 | ||
Layer Cake prev. season |
49.9% | 1510 | 65 | ||
Out in the Open prev. season |
51.2% | 480 | 48 | ||
Ring of Fire prev. season |
48.4% | 3148 | 76 | ||
Bridge Too Far prev. season |
57.4% | 101 | 24 | ||
Pinball Dreams prev. season |
47.6% | 7621 | 89 | ||
Dueling Beetles prev. season |
47.3% | 5285 | 83 | ||
Kaboom Canyon prev. season |
50.2% | 426 | 46 | ||
Hideout prev. season |
50.3% | 298 | 40 | ||
Hot Potato prev. season |
48.2% | 884 | 57 | ||
Parallel Plays prev. season |
46.4% | 2588 | 73 | ||
New Horizons prev. season |
43.9% | 453 | 47 | ||
Flaring Phoenix prev. season |
42.7% | 1135 | 60 | ||
Belle's Rock prev. season |
43.0% | 363 | 43 | ||
Safe Zone prev. season |
40.7% | 172 | 32 | ||
Shooting Star prev. season |
40.3% | 191 | 34 |
Direct duels in Knockout: how Tara does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 10.6% against Nita in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kaze
62.4%
93 games
Willow
49.5%
101 games
Nori
48.2%
83 games
Edgar
45.1%
277 games
Piper
41.1%
112 games
Leon
35.3%
68 games
Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | zasal | Diamond | 55 | 29.2% | 36.4% |
| 2 | TL|液闻栗(世一出) | Gold | 22 | 28.3% | 36.4% |