Best map: Double Swoosh with 58.8% from 537 games.
Wins early — in Bounty 14.2 points better in short rounds than in long ones (22.5% against 36.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/04 to 08/18, 14 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Picked less often — 1.1% to 0.8% pick rate, down 22 %. The win rate moved 0.6 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.7 — rewards skill: from Bronze to Masters the win rate climbs by 16.7 points (regression 39.3% to 56.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh prev. season |
58.8% | 537 | 49 | ||
Hard Rock Mine prev. season |
65.4% | 127 | 28 | ||
Gem Fort prev. season |
57.4% | 272 | 39 | ||
Undermine prev. season |
55.3% | 329 | 42 | ||
Triple Dribble prev. season |
64.1% | 64 | 17 | ||
Deathcap Trap prev. season |
58.0% | 100 | 24 | ||
Crystal Arcade prev. season |
50.0% | 184 | 33 | ||
Pinball Dreams prev. season |
53.6% | 69 | 19 | ||
Hot Potato prev. season |
57.1% | 21 | 1 | ||
Open Business prev. season |
51.1% | 45 | 12 | ||
Sneaky Fields prev. season |
47.5% | 162 | 31 | ||
Rustic Arcade prev. season |
53.8% | 26 | 4 | ||
Center Stage prev. season |
47.1% | 170 | 32 | ||
Dueling Beetles prev. season |
50.0% | 36 | 9 | ||
Kaboom Canyon prev. season |
48.5% | 33 | 7 | ||
Belle's Rock prev. season |
42.9% | 14 | 0 | ||
Layer Cake prev. season |
40.0% | 15 | 0 | ||
Flaring Phoenix prev. season |
20.0% | 10 | 0 | ||
Ring of Fire prev. season |
36.8% | 38 | 10 | ||
Parallel Plays prev. season |
32.5% | 40 | 10 |
Direct duels in Knockout: how Tara does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 10.0% against Nita in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kaze
62.5%
88 games
Willow
48.4%
93 games
Nori
47.5%
80 games
Edgar
44.7%
253 games
Piper
41.5%
106 games
Colt
36.0%
86 games
Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | zasal | Diamond | 46 | 29.6% | 37.0% |
| 2 | TL|液闻栗(世一出) | Gold | 22 | 28.8% | 36.4% |