Best map: Crystal Arcade with 69.2% from 52 games.
Wins early — in Bounty 11.0 points better in short rounds than in long ones (27.7% against 38.8%, split at 95 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/03 to 08/21, 6 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +18.5 — rewards skill: from Bronze to Masters the win rate climbs by 18.5 points (regression 38.1% to 56.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
69.2% | 52 | 14 | ||
Deathcap Trap prev. season |
53.6% | 56 | 15 | ||
Double Swoosh ![]() |
45.9% | 229 | 36 | ||
Hard Rock Mine ![]() |
37.3% | 153 | 30 | ||
Gem Fort ![]() |
37.4% | 190 | 34 | ||
Pinball Dreams ![]() |
29.3% | 140 | 29 | ||
Undermine ![]() |
30.2% | 169 | 32 | ||
Sneaky Fields ![]() |
28.8% | 146 | 30 | ||
Rustic Arcade ![]() |
26.9% | 134 | 28 | ||
Center Stage ![]() |
25.9% | 143 | 29 | ||
Hideout ![]() |
24.4% | 127 | 28 | ||
Ring of Fire ![]() |
25.3% | 154 | 31 | ||
Layer Cake ![]() |
22.6% | 133 | 28 | ||
Triple Dribble ![]() |
22.4% | 143 | 29 | ||
Spiraling Out ![]() |
22.4% | 161 | 31 | ||
Flaring Phoenix ![]() |
16.5% | 121 | 27 | ||
Dueling Beetles ![]() |
20.9% | 172 | 32 | ||
Out in the Open ![]() |
14.6% | 123 | 27 | ||
Parallel Plays ![]() |
15.3% | 131 | 28 | ||
Safe Zone ![]() |
14.8% | 128 | 28 | ||
Shooting Star ![]() |
13.1% | 122 | 27 | ||
Dry Season ![]() |
15.3% | 144 | 30 | ||
Open Business ![]() |
15.4% | 149 | 30 | ||
Bridge Too Far ![]() |
12.3% | 130 | 28 | ||
Kaboom Canyon ![]() |
13.1% | 137 | 29 | ||
Safe(r) Zone ![]() |
11.5% | 131 | 28 | ||
Hot Potato ![]() |
10.4% | 125 | 27 | ||
Belle's Rock ![]() |
11.4% | 132 | 28 | ||
New Horizons ![]() |
11.6% | 138 | 29 | ||
Pit Stop ![]() |
10.7% | 150 | 30 |
Direct duels in Gem Grab: how Tara does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 10.1% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.2%
597 games
Bo
61.9%
1,007 games
Starr Nova
59.9%
853 games
Edgar
56.7%
2,274 games
Trunk
58.2%
809 games
Emz
56.0%
1,151 games
Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | zasal | Diamond | 62 | 30.0% | 38.7% |
| 2 | TL|液闻栗(世一出) | Gold | 25 | 27.9% | 36.0% |