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Tara

Damage Dealer Mythic Ranked · Legendary Deathcap Trap Gem Grab
50.8%Win rate on Deathcap Trap
10,092Games here
1.7%Pick rate
93Trust Score
25. of 105Rank on this map
−3.8Skill bonus

Wins late — in Hot Zone 10.4 points better in long rounds than in short ones (48.8% against 38.4%, split at 95 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 85.53.7 %
Popularity 6.0.07 %
Breadth 69.18% of maps
Counter safety 86.39.8 %
Star rate 40.23.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Deathcap Trap. 08/04 to 08/19, 16 days. 7 earlier days are left out — below 138 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 43.3% from 529 appearances08/05 — 52.1% from 1,360 appearances08/06 — 47.3% from 571 appearances08/07 — 52.6% from 247 appearances08/08 — 49.3% from 290 appearances08/09 — 50.9% from 324 appearances08/10 — 50.8% from 913 appearances08/11 — 50.6% from 1,663 appearances08/12 — 53.0% from 1,073 appearances08/13 — 48.9% from 665 appearances08/14 — 54.5% from 484 appearances08/15 — 58.5% from 427 appearances08/16 — 52.9% from 467 appearances08/17 — 51.2% from 344 appearances08/18 — 51.7% from 377 appearances08/19 — 38.4% from 146 appearances
43.3%08/04 38.4%08/19

Pick rate

08/04 — 1.9% from 529 appearances08/05 — 2.1% from 1,360 appearances08/06 — 1.7% from 571 appearances08/07 — 1.6% from 247 appearances08/08 — 1.6% from 290 appearances08/09 — 1.5% from 324 appearances08/10 — 1.6% from 913 appearances08/11 — 1.6% from 1,663 appearances08/12 — 1.4% from 1,073 appearances08/13 — 1.5% from 665 appearances08/14 — 1.6% from 484 appearances08/15 — 1.7% from 427 appearances08/16 — 1.8% from 467 appearances08/17 — 1.6% from 344 appearances08/18 — 1.7% from 377 appearances08/19 — 1.9% from 146 appearances
1.9%08/04 1.9%08/19

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.8 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.8 points (regression 54.4% to 50.6%). Higher up he gets outplayed.

Gold — 59.1% from 511 gamesDiamond — 52.7% from 5,588 gamesMythic — 51.8% from 55,450 gamesLegendary — 50.8% from 10,092 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Tara does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 70.4% 975 games Bo 60.9% 1,768 games Starr Nova 58.3% 1,412 games Doug 63.4% 309 games Stu 57.6% 1,309 games Edgar 55.9% 3,757 games

Who plays him best

Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 zasal Diamond 67 32.4% 40.3%
2 TL|液闻栗(世一出) Gold 25 30.0% 36.0%
3 Brawler Gold 23 27.9% 26.1%
4 Brawler Gold 20 27.0% 20.0%
5 Brawler Gold 23 26.2% 17.4%