Wins early — in Bounty 14.2 points better in short rounds than in long ones (22.5% against 36.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Double Swoosh — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −2.3 — punishes weak opponents: from Gold to Masters the win rate drops by 2.3 points (regression 55.7% to 53.4%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Tara does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Double Swoosh. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.5%
404 games
Bo
63.0%
681 games
Starr Nova
60.3%
551 games
Edgar
57.1%
1,598 games
Trunk
58.6%
592 games
Surge
56.8%
791 games
Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | zasal | Diamond | 40 | 30.0% | 37.5% |
| 2 | TL|液闻栗(世一出) | Gold | 22 | 29.2% | 36.4% |