Wins late — in Knockout 7.4 points better in long rounds than in short ones (50.9% against 43.5%, split at 109 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Sneaky Fields — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.2 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.2 points (regression 53.0% to 49.9%). Higher up he gets outplayed.
Direct duels in Brawl Ball: how Tara does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Sneaky Fields. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
Trunk
58.9%
202 games
Edgar
53.3%
469 games
Bibi
53.4%
343 games
Doug
63.1%
65 games
Emz
53.2%
205 games
Chester
58.3%
72 games
Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.