Best map: Double Swoosh with 57.1% from 6,476 games.
Wins late — in Hot Zone 16.2 points better in long rounds than in short ones (48.7% against 32.5%, split at 96 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/02 to 08/26, 14 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.4 — rewards skill: from Bronze to Masters the win rate climbs by 10.4 points (regression 45.9% to 56.4%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
57.1% | 6476 | 86 | ||
Undermine ![]() |
54.2% | 4504 | 81 | ||
Gem Fort ![]() |
53.6% | 4308 | 80 | ||
Crystal Arcade +Diamondprev. season |
53.3% | 6180 | 86 | ||
Deathcap Trap +Diamondprev. season |
53.2% | 6099 | 86 | ||
Hard Rock Mine ![]() |
51.6% | 3164 | 76 | ||
Rustic Arcade ![]() |
48.4% | 1951 | 69 |
Direct duels in Gem Grab: how Tara does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 8.7% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Tara runs in 1 circle — whoever Tara beats beats someone who in turn beats Tara. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
69.5%
1,885 games
Bo
60.4%
3,686 games
Trunk
58.9%
2,472 games
Doug
62.2%
584 games
Starr Nova
57.3%
2,646 games
Edgar
56.0%
7,526 games
Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 호날두 | Gold | 72 | 34.5% | 45.8% |
| 2 | Formosa|Jason⚔️ | Legendary | 21 | 33.3% | 57.1% |
| 3 | AQM|Al€×🐺 | Legendary | 26 | 32.5% | 50.0% |
| 4 | MECHA MORTIS | Legendary | 20 | 31.8% | 50.0% |
| 5 | zasal | Diamond | 68 | 31.6% | 39.7% |