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EN

Tara

Damage Dealer Mythic Ranked · Legendary Gem Grab
54.8%Win rate in Gem Grab
2,253Games
71Trust Score
8. of 105Rank in Gem Grab
+9.3Skill bonus

Best map: Gem Fort with 57.9% from 585 games.

Wins late — in Brawl Ball 9.7 points better in long rounds than in short ones (51.4% against 41.7%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 42.
Win rate 93.54.8 %
Popularity 46.0.52 %
Breadth 56.10% of maps
Counter safety 95.41.7 %
Star rate 42.22.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 20 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 52.6% from 1,089 appearances08/04 — 50.3% from 5,522 appearances08/05 — 53.1% from 12,551 appearances08/06 — 52.1% from 5,760 appearances08/07 — 52.4% from 2,698 appearances08/08 — 52.1% from 3,064 appearances08/09 — 51.9% from 3,551 appearances08/10 — 54.4% from 9,392 appearances08/11 — 53.4% from 17,973 appearances08/12 — 54.1% from 12,601 appearances08/13 — 51.2% from 7,279 appearances08/14 — 54.1% from 5,129 appearances08/15 — 54.7% from 4,457 appearances08/16 — 53.2% from 4,736 appearances08/17 — 53.8% from 3,748 appearances08/18 — 53.0% from 3,972 appearances08/19 — 49.3% from 1,192 appearances08/23 — 54.8% from 420 appearances08/24 — 53.6% from 704 appearances08/25 — 56.6% from 708 appearances
52.6%08/03 56.6%08/25

Pick rate

08/03 — 2.7% from 1,089 appearances08/04 — 2.8% from 5,522 appearances08/05 — 2.9% from 12,551 appearances08/06 — 2.5% from 5,760 appearances08/07 — 2.5% from 2,698 appearances08/08 — 2.5% from 3,064 appearances08/09 — 2.4% from 3,551 appearances08/10 — 2.3% from 9,392 appearances08/11 — 2.4% from 17,973 appearances08/12 — 2.4% from 12,601 appearances08/13 — 2.4% from 7,279 appearances08/14 — 2.3% from 5,129 appearances08/15 — 2.5% from 4,457 appearances08/16 — 2.5% from 4,736 appearances08/17 — 2.4% from 3,748 appearances08/18 — 2.5% from 3,972 appearances08/19 — 2.2% from 1,192 appearances08/23 — 1.1% from 420 appearances08/24 — 1.1% from 704 appearances08/25 — 1.2% from 708 appearances
2.7%08/03 1.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.3 — rewards skill: from Bronze to Masters the win rate climbs by 9.3 points (regression 46.7% to 56.0%). The higher the tier, the better he does.

Bronze — 26.9% from 3,824 gamesSilver — 39.8% from 3,118 gamesGold — 54.1% from 22,677 gamesDiamond — 53.6% from 57,666 gamesMythic — 53.0% from 473,153 gamesLegendary — 53.1% from 107,536 gamesMasters — 57.2% from 1,594 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 30 maps.

MapWin rateGamesTrust
Gem Fort Gem Grab 57.9%
585 51
Crystal Arcade Gem Grabprev. season 53.1%
14859 99
Hard Rock Mine Gem Grabprev. season 51.9%
11487 95
Double Swoosh Gem Grab 53.6%
899 57
Undermine Gem Grab 55.1%
503 48
Deathcap Trap Gem Grabprev. season 50.8%
10092 93
Rustic Arcade Gem Grabprev. season 50.3%
2545 72

Against whom

Direct duels in Gem Grab: how Tara does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 8.4% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Tara runs in 1 circle — whoever Tara beats beats someone who in turn beats Tara. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.9% 1,752 games Bo 60.8% 3,356 games Trunk 58.4% 2,302 games Doug 61.9% 540 games Starr Nova 57.4% 2,444 games Ash 58.3% 1,196 games

Who plays him best soon

Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Formosa|Jason⚔️ Legendary 21 33.7% 57.1%
2 호날두 Gold 69 33.6% 43.5%
3 AQM|Al€×🐺 Legendary 26 32.9% 50.0%
4 MECHA MORTIS Legendary 20 32.2% 50.0%
5 zasal Diamond 68 31.9% 39.7%