Best map: Crystal Arcade with 53.1% from 63,480 games.
Wins late — in Hot Zone 16.2 points better in long rounds than in short ones (48.7% against 32.5%, split at 96 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.0 — rewards skill: from Bronze to Masters the win rate climbs by 10.0 points (regression 46.2% to 56.2%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
53.1% | 63480 | 100 | ||
Deathcap Trap prev. season |
51.8% | 55450 | 100 | ||
Rustic Arcade prev. season |
51.8% | 32959 | 100 | ||
Double Swoosh ![]() |
52.5% | 3852 | 79 | ||
Gem Fort ![]() |
52.9% | 2593 | 73 | ||
Undermine ![]() |
50.9% | 2341 | 71 | ||
Hard Rock Mine ![]() |
49.3% | 1269 | 62 |
Direct duels in Gem Grab: how Tara does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 8.4% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Tara runs in 1 circle — whoever Tara beats beats someone who in turn beats Tara. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
69.5%
1,829 games
Bo
60.4%
3,558 games
Trunk
58.7%
2,404 games
Doug
61.9%
561 games
Starr Nova
57.4%
2,563 games
Edgar
55.8%
7,268 games
Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 호날두 | Gold | 72 | 34.6% | 45.8% |
| 2 | Formosa|Jason⚔️ | Legendary | 21 | 33.4% | 57.1% |
| 3 | AQM|Al€×🐺 | Legendary | 26 | 32.6% | 50.0% |
| 4 | MECHA MORTIS | Legendary | 20 | 31.9% | 50.0% |
| 5 | zasal | Diamond | 68 | 31.7% | 39.7% |