Best map: Gem Fort with 57.6% from 590 games.
Wins late — in Brawl Ball 9.7 points better in long rounds than in short ones (51.4% against 41.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +35.4 — rewards skill: from Bronze to Legendary the win rate climbs by 35.4 points (regression 16.1% to 51.5%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 2 of 20 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
48.5% | 923 | 57 | ||
Kaboom Canyon prev. season |
44.6% | 8146 | 90 |
Direct duels in Heist: how Tara does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 8.4% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Tara runs in 1 circle — whoever Tara beats beats someone who in turn beats Tara. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
60.3%
856 games
Kaze
56.8%
882 games
Chuck
61.0%
290 games
Trunk
57.8%
268 games
Mico
54.7%
316 games
Shade
55.0%
60 games
Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 호날두 | Gold | 70 | 34.0% | 44.3% |
| 2 | Formosa|Jason⚔️ | Legendary | 21 | 33.7% | 57.1% |
| 3 | AQM|Al€×🐺 | Legendary | 26 | 32.9% | 50.0% |
| 4 | MECHA MORTIS | Legendary | 20 | 32.2% | 50.0% |
| 5 | zasal | Diamond | 68 | 31.9% | 39.7% |