My roster

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EN

Tara

Damage Dealer Mythic Ranked · Silver
23.9%Win rate across all maps
13,428Games
97Trust Score
100. of 105Rank by score
+29.1Skill bonus

Best map: Crystal Arcade with 69.2% from 52 games.

Wins late — in Hot Zone 16.2 points better in long rounds than in short ones (48.7% against 32.5%, split at 96 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 2.Star rate
Win rate 5.23.9 %
Popularity 72.1.12 %
Breadth 22.7% of maps
Counter safety 2.8.4 %
Star rate 30.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 53.9% from 102 appearances08/04 — 57.4% from 235 appearances08/05 — 50.2% from 464 appearances08/06 — 48.7% from 302 appearances08/20 — 20.1% from 3,039 appearances08/21 — 25.6% from 1,989 appearances08/22 — 27.3% from 1,553 appearances08/23 — 28.1% from 1,592 appearances08/24 — 22.7% from 2,587 appearances08/25 — 23.5% from 2,337 appearances08/26 — 25.4% from 331 appearances
53.9%08/03 25.4%08/26

Pick rate

08/03 — 4.6% from 102 appearances08/04 — 3.8% from 235 appearances08/05 — 3.8% from 464 appearances08/06 — 3.9% from 302 appearances08/20 — 1.2% from 3,039 appearances08/21 — 1.1% from 1,989 appearances08/22 — 1.0% from 1,553 appearances08/23 — 1.1% from 1,592 appearances08/24 — 1.1% from 2,587 appearances08/25 — 1.1% from 2,337 appearances08/26 — 1.1% from 331 appearances
4.6%08/03 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +29.1 — rewards skill: from Bronze to Masters the win rate climbs by 29.1 points (regression 31.1% to 60.2%). The higher the tier, the better he does.

Bronze — 20.1% from 23,057 gamesSilver — 26.4% from 14,708 gamesGold — 46.9% from 62,591 gamesDiamond — 50.4% from 131,054 gamesMythic — 50.7% from 958,738 gamesLegendary — 51.6% from 177,526 gamesMasters — 54.2% from 2,354 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 69.2%
52 14
Deathcap Trap Gem Grabprev. season 53.6%
56 15
Double Swoosh Gem Grab 45.4%
711 53
Pinhole Punt Brawl Ball 30.8%
13 0
Beach Ball Brawl Ball 15.8%
19 0
Gem Fort Gem Grab 37.5%
578 50
Undermine Gem Grab 35.5%
602 51
Hard Rock Mine Gem Grab 35.2%
537 49
Rustic Arcade Gem Grab 29.5%
474 47
Center Stage Brawl Ball 28.3%
492 48
Ring of Fire Hot Zone 27.8%
474 47
Pinball Dreams Brawl Ball 27.2%
507 48
Sneaky Fields Brawl Ball 27.1%
532 49
Triple Dribble Brawl Ball 26.3%
456 47
Spiraling Out Brawl Ball 25.0%
511 48
Layer Cake Bounty 24.5%
465 47
Open Business Hot Zone 23.7%
524 49
Dry Season Bounty 22.1%
448 47
Hideout Bounty 21.0%
433 46
Dueling Beetles Hot Zone 21.3%
535 49
Safe Zone Heist 17.5%
388 44
Shooting Star Bounty 17.3%
394 45
Parallel Plays Hot Zone 17.7%
436 46
Flaring Phoenix Knockout 16.4%
439 46
Pit Stop Heist 16.4%
456 47
Kaboom Canyon Heist 15.0%
446 46
Belle's Rock Knockout 14.7%
429 46
Out in the Open Knockout 14.4%
432 46
New Horizons Knockout 14.8%
472 47
Safe(r) Zone Heist 12.9%
380 44
Hot Potato Heist 13.2%
418 45
Bridge Too Far Heist 13.1%
427 46

Who beats Tara and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tara, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 호날두 Gold 71 34.2% 45.1%
2 Formosa|Jason⚔️ Legendary 21 33.4% 57.1%
3 AQM|Al€×🐺 Legendary 26 32.6% 50.0%
4 MECHA MORTIS Legendary 20 31.9% 50.0%
5 zasal Diamond 68 31.7% 39.7%