For Knockout, this map's mode — duels and star rates are available per mode, not per map.
Only Opening Move. 08/14 to 08/29, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/14 and 08/29.
Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Opening Move. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Edgar
61.4%
38,967 games
Wendy
67.1%
689 games
Pearl
60.8%
5,104 games
Brock
58.9%
40,940 games
Bolt
60.4%
3,468 games
R-T
62.1%
1,301 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | えば | Mythic | 28 | 43.7% | 82.1% |
| 2 | Alysson | Legendary | 57 | 42.3% | 61.4% |
| 3 | partynextdoor | Masters | 42 | 42.3% | 66.7% |
| 4 | Daddy Kev | Legendary | 37 | 41.8% | 67.6% |
| 5 | Mezziel | Legendary | 27 | 41.5% | 74.1% |