My roster

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EN

Tick

Artillery Super Rare Ranked · All ranks
53.4%Win rate across all maps
899,661Games
100Trust Score
9. of 105Rank by score
−3.4Skill bonus

Best map: Open Business with 59.4% from 71,100 games.

Wins early — in Heist 8.7 points better in short rounds than in long ones (28.2% against 36.9%, split at 89 s). A pick for pace — if the game drags on, it works against him.

Profile

Win ratePopularityBreadthCounter safety 21.Star rate
Win rate 91.53.4 %
Popularity 79.1.49 %
Breadth 77.40% of maps
Counter safety 21.20.9 %
Star rate 90.26.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 09/01, 32 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 09/01.

Picked more often — 1.5% to 1.7% pick rate, up 19 %. The win rate moved 1.6 points up.

Win rate

08/01 — 55.6% from 435 appearances08/02 — 55.2% from 1,036 appearances08/03 — 51.8% from 3,470 appearances08/04 — 51.1% from 18,924 appearances08/05 — 50.8% from 59,995 appearances08/06 — 52.0% from 37,955 appearances08/07 — 49.5% from 7,677 appearances08/08 — 51.0% from 7,505 appearances08/09 — 48.8% from 8,988 appearances08/10 — 50.3% from 26,708 appearances08/11 — 51.3% from 80,301 appearances08/12 — 51.8% from 118,918 appearances08/13 — 52.6% from 118,122 appearances08/14 — 52.9% from 117,062 appearances08/15 — 53.0% from 111,394 appearances08/16 — 53.0% from 113,914 appearances08/17 — 52.9% from 120,856 appearances08/18 — 53.1% from 103,145 appearances08/19 — 52.7% from 27,648 appearances08/20 — 51.4% from 66,783 appearances08/21 — 51.9% from 76,699 appearances08/22 — 53.4% from 58,404 appearances08/23 — 53.5% from 56,455 appearances08/24 — 54.0% from 101,827 appearances08/25 — 54.2% from 92,305 appearances08/26 — 54.4% from 80,863 appearances08/27 — 54.4% from 73,268 appearances08/28 — 54.4% from 78,575 appearances08/29 — 53.2% from 70,915 appearances08/30 — 52.7% from 65,587 appearances08/31 — 53.4% from 72,402 appearances09/01 — 52.3% from 5,578 appearances
55.6%08/01 52.3%09/01

Pick rate

08/01 — 1.1% from 435 appearances08/02 — 1.0% from 1,036 appearances08/03 — 0.9% from 3,470 appearances08/04 — 0.9% from 18,924 appearances08/05 — 1.1% from 59,995 appearances08/06 — 1.1% from 37,955 appearances08/07 — 0.9% from 7,677 appearances08/08 — 0.8% from 7,505 appearances08/09 — 0.9% from 8,988 appearances08/10 — 1.0% from 26,708 appearances08/11 — 1.1% from 80,301 appearances08/12 — 1.3% from 118,918 appearances08/13 — 1.4% from 118,122 appearances08/14 — 1.5% from 117,062 appearances08/15 — 1.6% from 111,394 appearances08/16 — 1.6% from 113,914 appearances08/17 — 1.7% from 120,856 appearances08/18 — 1.6% from 103,145 appearances08/19 — 1.6% from 27,648 appearances08/20 — 1.6% from 66,783 appearances08/21 — 1.4% from 76,699 appearances08/22 — 1.4% from 58,404 appearances08/23 — 1.4% from 56,455 appearances08/24 — 1.7% from 101,827 appearances08/25 — 1.6% from 92,305 appearances08/26 — 1.5% from 80,863 appearances08/27 — 1.5% from 73,268 appearances08/28 — 1.5% from 78,575 appearances08/29 — 1.4% from 70,915 appearances08/30 — 1.3% from 65,587 appearances08/31 — 1.6% from 72,402 appearances09/01 — 1.7% from 5,578 appearances
1.1%08/01 1.7%09/01

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.4 points (regression 54.7% to 51.3%). Higher up he gets outplayed.

Bronze — 32.4% from 18,877 gamesSilver — 49.0% from 42,988 gamesGold — 55.7% from 539,662 gamesDiamond — 53.1% from 281,042 gamesMythic — 52.2% from 999,374 gamesLegendary — 49.1% from 95,828 gamesMasters — 50.8% from 986 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Open Business Hot Zone 59.4%
71100 100
Ring of Fire Hot Zone 58.4%
78742 100
Dueling Beetles Hot Zone 58.0%
79467 100
Layer Cake Bounty 57.5%
79064 100
Belle's Rock Knockout 56.0%
69619 100
Flaring Phoenix Knockout 55.7%
65472 100
Shooting Star Bounty 55.4%
48111 100
Dry Season Bounty 54.9%
49613 100
Hideout Bounty 54.1%
50839 100
New Horizons Knockout 52.8%
37484 100
Out in the Open Knockout 52.6%
34563 100
Triple Dribble Brawl Ball 51.5%
17419 100
Deathcap Trap Gem Grabprev. season 50.3%
35763 100
Pinball Dreams Brawl Ball 50.2%
15321 99
Beach Ball Brawl Ball 50.2%
8194 90
Spiraling Out Brawl Ball 49.5%
15168 99
Hard Rock Mine Gem Grab 48.9%
20200 100
Parallel Plays Hot Zone 48.7%
29784 100
Rustic Arcade Gem Grab 48.3%
11559 95
Sneaky Fields Brawl Ball 48.2%
13075 97
Crystal Arcade Gem Grabprev. season 47.6%
28194 100
Undermine Gem Grab 47.3%
16871 100
Gem Fort Gem Grab 46.1%
15094 99
Double Swoosh Gem Grab 45.7%
15813 100
Center Stage Brawl Ball 45.8%
12048 96
Pinhole Punt Brawl Ball 43.8%
527 49
Safe Zone Heist 35.8%
9967 93
Safe(r) Zone Heist 32.9%
4906 82
Pit Stop Heist 31.8%
5795 85
Kaboom Canyon Heist 29.7%
9588 92
Hot Potato Heist 29.1%
7526 89
Bridge Too Far Heist 27.5%
6732 87

Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Alysson Legendary 50 42.8% 66.0%
2 えば Mythic 27 42.7% 81.5%
3 partynextdoor Masters 36 42.5% 72.2%
4 Daddy Kev Legendary 37 41.3% 67.6%
5 elitewarrior7 Mythic 20 40.1% 80.0%