For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/18 to 08/31, 4 days. 2 earlier days are left out — below 152 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/18 and 08/31.
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
45.1%
7,394 games
Chuck
45.6%
1,973 games
Mico
43.2%
2,045 games
Gigi
38.5%
109 games
Bull
40.7%
1,400 games
Mr. P
36.6%
82 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | えば | Mythic | 28 | 43.2% | 82.1% |
| 2 | Alysson | Legendary | 50 | 42.9% | 66.0% |
| 3 | partynextdoor | Masters | 42 | 41.9% | 66.7% |
| 4 | Daddy Kev | Legendary | 37 | 41.3% | 67.6% |
| 5 | elitewarrior7 | Mythic | 20 | 40.2% | 80.0% |