Best map: Ring of Fire with 59.7% from 501 games.
Wins early — in Heist 9.2 points better in short rounds than in long ones (21.4% against 30.7%, split at 83 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/21, 5 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.7 points (regression 54.0% to 51.4%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
59.7% | 501 | 48 | ||
Dueling Beetles ![]() |
58.2% | 392 | 45 | ||
Open Business ![]() |
56.3% | 396 | 45 | ||
Belle's Rock ![]() |
56.6% | 355 | 43 | ||
Layer Cake ![]() |
55.5% | 371 | 44 | ||
Hideout ![]() |
53.0% | 279 | 39 | ||
Shooting Star ![]() |
52.4% | 252 | 38 | ||
Flaring Phoenix ![]() |
51.9% | 268 | 39 | ||
Dry Season ![]() |
52.2% | 230 | 37 | ||
New Horizons ![]() |
47.2% | 199 | 34 | ||
Deathcap Trap prev. season |
52.2% | 23 | 2 | ||
Gem Fort ![]() |
44.1% | 143 | 29 | ||
Out in the Open ![]() |
43.9% | 198 | 34 | ||
Rustic Arcade ![]() |
42.6% | 197 | 34 | ||
Parallel Plays ![]() |
42.7% | 260 | 38 | ||
Hard Rock Mine ![]() |
42.0% | 157 | 31 | ||
Undermine ![]() |
39.9% | 163 | 31 | ||
Double Swoosh ![]() |
37.0% | 162 | 31 | ||
Sneaky Fields ![]() |
30.9% | 110 | 26 | ||
Triple Dribble ![]() |
31.0% | 126 | 28 | ||
Pinball Dreams ![]() |
31.5% | 143 | 29 | ||
Spiraling Out ![]() |
29.4% | 119 | 27 | ||
Pit Stop ![]() |
30.1% | 143 | 29 | ||
Safe(r) Zone ![]() |
24.8% | 129 | 28 | ||
Center Stage ![]() |
22.5% | 120 | 27 | ||
Hot Potato ![]() |
23.3% | 129 | 28 | ||
Kaboom Canyon ![]() |
20.0% | 130 | 28 | ||
Safe Zone ![]() |
20.0% | 130 | 28 | ||
Bridge Too Far ![]() |
15.2% | 105 | 25 |
Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.5% against Shade in Heist. On average the worst case sits at 27.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.3%
929 games
Mortis
61.1%
2,111 games
Edgar
59.2%
6,043 games
Piper
59.6%
2,673 games
8-Bit
59.7%
1,051 games
Nani
61.2%
580 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.0% | 60.0% |
| 2 | イキイキした毎日の妹 | Mythic | 31 | 33.8% | 58.1% |
| 3 | babenando | Diamond | 22 | 33.3% | 63.6% |
| 4 | kerrorro | Diamond | 22 | 33.3% | 63.6% |
| 5 | 🩷🧡💛💚🩵💙💜 | Diamond | 20 | 33.1% | 65.0% |