Wins early — in Heist 9.2 points better in short rounds than in long ones (21.4% against 30.7%, split at 83 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −5.9 — punishes weak opponents: from Silver to Legendary the win rate drops by 5.9 points (regression 60.2% to 54.3%). Higher up he gets outplayed.
Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.5%
1,011 games
Mortis
61.1%
2,349 games
Edgar
59.4%
6,590 games
Piper
59.9%
2,955 games
Pearl
64.5%
355 games
8-Bit
59.3%
1,138 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list