There are barely any games for this brawler on Safe Zone — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
47.9%
1,433 games
Mico
43.9%
876 games
Chuck
43.5%
690 games
Trunk
42.3%
409 games
Sirius
36.9%
84 games
Cordelius
37.9%
140 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 37.6% | 60.0% |
| 2 | Yang79 | Diamond | 52 | 37.5% | 53.8% |
| 3 | babenando | Diamond | 36 | 37.2% | 58.3% |
| 4 | kerrorro | Diamond | 37 | 36.9% | 56.8% |
| 5 | eloheohole | Diamond | 25 | 36.9% | 64.0% |