Only Split Difference. 08/06 to 08/20, 5 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Split Difference. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Edgar
61.6%
4,062 games
Brock
58.1%
4,534 games
Meeple
61.7%
721 games
Nori
58.8%
1,771 games
Leon
60.2%
900 games
Gray
60.4%
782 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.9% | 60.0% |
| 2 | イキイキした毎日の妹 | Diamond | 29 | 35.4% | 62.1% |
| 3 | DB | Diamond | 22 | 34.3% | 63.6% |
| 4 | Yang79 | Diamond | 30 | 34.2% | 56.7% |
| 5 | Tiananmen | Diamond | 20 | 34.1% | 65.0% |