Best map: Open Business with 56.2% from 2,147 games.
Diamondchange
08/03 to 08/21, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Picked more often — 1.0% to 1.1% pick rate, up 15 %. The win rate moved 1.5 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.6 points (regression 54.0% to 51.4%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
56.2% | 2147 | 70 | ||
Ring of Fire ![]() |
55.2% | 2461 | 72 | ||
Layer Cake ![]() |
53.9% | 3124 | 76 | ||
Flaring Phoenix ![]() |
53.7% | 2735 | 74 | ||
Shooting Star ![]() |
54.1% | 1701 | 66 | ||
Belle's Rock ![]() |
53.4% | 2624 | 73 | ||
Dueling Beetles ![]() |
53.5% | 2393 | 72 | ||
Dry Season ![]() |
53.7% | 1834 | 68 | ||
Deathcap Trap prev. season |
52.5% | 3166 | 76 | ||
Triple Dribble ![]() |
54.3% | 639 | 52 | ||
Out in the Open ![]() |
51.6% | 1234 | 62 | ||
Hideout ![]() |
50.9% | 1587 | 65 | ||
New Horizons ![]() |
51.0% | 1324 | 63 | ||
Center Stage prev. season |
49.9% | 1538 | 65 | ||
Hard Rock Mine ![]() |
51.5% | 565 | 50 | ||
Pinball Dreams ![]() |
51.7% | 499 | 48 | ||
Gem Fort prev. season |
48.8% | 2411 | 72 | ||
Undermine prev. season |
48.7% | 2702 | 73 | ||
Sneaky Fields ![]() |
50.7% | 412 | 45 | ||
Rustic Arcade ![]() |
49.5% | 525 | 49 | ||
Crystal Arcade prev. season |
47.1% | 2867 | 74 | ||
Spiraling Out ![]() |
49.0% | 461 | 47 | ||
Double Swoosh prev. season |
46.6% | 2352 | 71 | ||
Parallel Plays ![]() |
47.4% | 720 | 54 | ||
Safe Zone prev. season |
40.9% | 1676 | 66 | ||
Safe(r) Zone ![]() |
33.3% | 228 | 36 | ||
Hot Potato prev. season |
33.2% | 1011 | 59 | ||
Bridge Too Far prev. season |
32.4% | 1062 | 59 | ||
Kaboom Canyon prev. season |
30.8% | 1347 | 63 | ||
Pit Stop ![]() |
26.4% | 296 | 40 |
Direct duels in Brawl Ball: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 16.1% against Shade in Heist. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
64.0%
737 games
Frank
59.2%
471 games
Starr Nova
60.3%
267 games
Damian
62.8%
172 games
El Primo
61.5%
187 games
Doug
63.1%
149 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.5% | 60.0% |
| 2 | イキイキした毎日の妹 | Diamond | 29 | 35.0% | 62.1% |
| 3 | babenando | Diamond | 22 | 33.9% | 63.6% |
| 4 | kerrorro | Diamond | 22 | 33.9% | 63.6% |
| 5 | DB | Diamond | 22 | 33.9% | 63.6% |