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← Overview

Tick

Artillery Super Rare Ranked · Diamond
52.0%Win rate across all maps
29,703Games
100Trust Score
29. of 105Rank by score
−2.6Skill bonus

Best map: Open Business with 56.2% from 2,147 games.

Diamondchange

History

08/03 to 08/21, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.

Picked more often — 1.0% to 1.1% pick rate, up 15 %. The win rate moved 1.5 points up.

Win rate

08/03 — 53.7% from 867 appearances08/04 — 54.5% from 3,476 appearances08/05 — 54.5% from 10,360 appearances08/06 — 55.5% from 8,652 appearances08/10 — 52.7% from 482 appearances08/11 — 50.8% from 1,782 appearances08/12 — 51.7% from 4,406 appearances08/13 — 52.4% from 6,586 appearances08/14 — 52.9% from 7,440 appearances08/15 — 53.0% from 7,807 appearances08/16 — 53.6% from 8,850 appearances08/17 — 53.2% from 10,186 appearances08/18 — 54.6% from 9,461 appearances08/19 — 53.2% from 2,342 appearances08/20 — 50.8% from 11,248 appearances08/21 — 52.7% from 18,455 appearances
53.7%08/03 52.7%08/21

Pick rate

08/03 — 2.1% from 867 appearances08/04 — 2.0% from 3,476 appearances08/05 — 1.9% from 10,360 appearances08/06 — 1.7% from 8,652 appearances08/10 — 1.8% from 482 appearances08/11 — 1.8% from 1,782 appearances08/12 — 1.8% from 4,406 appearances08/13 — 1.8% from 6,586 appearances08/14 — 1.8% from 7,440 appearances08/15 — 1.8% from 7,807 appearances08/16 — 1.9% from 8,850 appearances08/17 — 2.0% from 10,186 appearances08/18 — 1.9% from 9,461 appearances08/19 — 1.9% from 2,342 appearances08/20 — 1.0% from 11,248 appearances08/21 — 1.1% from 18,455 appearances
2.1%08/03 1.1%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.6 points (regression 54.0% to 51.4%). Higher up he gets outplayed.

Bronze — 32.8% from 860 gamesSilver — 45.3% from 5,721 gamesGold — 52.8% from 78,603 gamesDiamond — 53.2% from 113,559 gamesMythic — 52.5% from 905,836 gamesLegendary — 49.2% from 83,600 gamesMasters — 52.7% from 537 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Open Business Hot Zone 56.2%
2147 70
Ring of Fire Hot Zone 55.2%
2461 72
Layer Cake Bounty 53.9%
3124 76
Flaring Phoenix Knockout 53.7%
2735 74
Shooting Star Bounty 54.1%
1701 66
Belle's Rock Knockout 53.4%
2624 73
Dueling Beetles Hot Zone 53.5%
2393 72
Dry Season Bounty 53.7%
1834 68
Deathcap Trap Gem Grabprev. season 52.5%
3166 76
Triple Dribble Brawl Ball 54.3%
639 52
Out in the Open Knockout 51.6%
1234 62
Hideout Bounty 50.9%
1587 65
New Horizons Knockout 51.0%
1324 63
Center Stage Brawl Ballprev. season 49.9%
1538 65
Hard Rock Mine Gem Grab 51.5%
565 50
Pinball Dreams Brawl Ball 51.7%
499 48
Gem Fort Gem Grabprev. season 48.8%
2411 72
Undermine Gem Grabprev. season 48.7%
2702 73
Sneaky Fields Brawl Ball 50.7%
412 45
Rustic Arcade Gem Grab 49.5%
525 49
Crystal Arcade Gem Grabprev. season 47.1%
2867 74
Spiraling Out Brawl Ball 49.0%
461 47
Double Swoosh Gem Grabprev. season 46.6%
2352 71
Parallel Plays Hot Zone 47.4%
720 54
Safe Zone Heistprev. season 40.9%
1676 66
Safe(r) Zone Heist 33.3%
228 36
Hot Potato Heistprev. season 33.2%
1011 59
Bridge Too Far Heistprev. season 32.4%
1062 59
Kaboom Canyon Heistprev. season 30.8%
1347 63
Pit Stop Heist 26.4%
296 40

Against whom

Direct duels in Brawl Ball: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 16.1% against Shade in Heist. On average the worst case sits at 27.3%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 64.0% 737 games Frank 59.2% 471 games Starr Nova 60.3% 267 games Damian 62.8% 172 games El Primo 61.5% 187 games Doug 63.1% 149 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 南部緊繃黑松哥 Diamond 35 35.5% 60.0%
2 イキイキした毎日の妹 Diamond 29 35.0% 62.1%
3 babenando Diamond 22 33.9% 63.6%
4 kerrorro Diamond 22 33.9% 63.6%
5 DB Diamond 22 33.9% 63.6%