Only Crystal Clearing. 08/06 to 08/20, 6 days. 4 earlier days are left out — below 166 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Tick counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
71.5%
1,101 games
Mortis
60.7%
2,542 games
Piper
60.0%
3,192 games
Edgar
59.0%
7,073 games
Nani
61.3%
701 games
Pearl
64.2%
386 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.1% | 60.0% |
| 2 | babenando | Diamond | 24 | 33.6% | 62.5% |
| 3 | イキイキした毎日の妹 | Mythic | 41 | 33.2% | 51.2% |
| 4 | 🩷🧡💛💚🩵💙💜 | Diamond | 20 | 33.1% | 65.0% |
| 5 | Tiananmen | Diamond | 20 | 33.1% | 65.0% |