For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Jedna. 08/12 to 08/25, 4 days. 2 earlier days are left out — below 149 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/25.
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Jedna. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
46.1%
2,787 games
Chuck
45.3%
970 games
Mico
44.0%
1,198 games
Trunk
42.1%
561 games
Sirius
38.8%
129 games
Cordelius
39.6%
192 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | かあかあ | Diamond | 32 | 36.8% | 62.5% |
| 2 | 南部緊繃黑松哥 | Diamond | 35 | 36.6% | 60.0% |
| 3 | waynejai | Diamond | 21 | 36.4% | 71.4% |
| 4 | eloheohole | Mythic | 36 | 36.3% | 58.3% |
| 5 | Yang79 | Diamond | 66 | 36.2% | 50.0% |