My roster

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← Overview

Tick

Artillery Super Rare Ranked · Bronze Layer Cake Bounty
58.1%Win rate on Layer Cake
11,585Games here
4.3%Pick rate
95Trust Score
2. of 105Rank on this map
−6.2Skill bonus

Wins early — in Hot Zone 8.8 points better in short rounds than in long ones (63.5% against 54.7%, split at 95 s). A pick for pace — if the game drags on, it works against him.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 17.Star rate
Win rate 56.40.6 %
Popularity 78.1.22 %
Breadth 80.36% of maps
Counter safety 17.27.3 %
Star rate 78.29.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −6.2 — punishes weak opponents: from Silver to Legendary the win rate drops by 6.2 points (regression 60.4% to 54.2%). Higher up he gets outplayed.

Silver — 59.7% from 616 gamesGold — 58.5% from 11,346 gamesDiamond — 56.1% from 11,904 gamesMythic — 56.4% from 67,910 gamesLegendary — 52.0% from 10,212 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 71.3% 1,472 games Piper 59.6% 4,548 games Mortis 59.8% 3,516 games Edgar 58.9% 9,668 games 8-Bit 60.0% 1,664 games Gray 60.7% 1,055 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 南部緊繃黑松哥 Diamond 35 36.7% 60.0%
2 Yang79 Diamond 47 36.0% 53.2%
3 盡力啦 Diamond 23 35.7% 65.2%
4 kerrorro Diamond 33 35.7% 57.6%
5 でーご Gold 21 35.5% 66.7%