Wins early — in Hot Zone 8.8 points better in short rounds than in long ones (63.5% against 54.7%, split at 95 s). A pick for pace — if the game drags on, it works against him.
For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −6.2 — punishes weak opponents: from Silver to Legendary the win rate drops by 6.2 points (regression 60.4% to 54.2%). Higher up he gets outplayed.
Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.3%
1,472 games
Piper
59.6%
4,548 games
Mortis
59.8%
3,516 games
Edgar
58.9%
9,668 games
8-Bit
60.0%
1,664 games
Gray
60.7%
1,055 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list