Wins early — in Heist 9.2 points better in short rounds than in long ones (21.4% against 30.7%, split at 83 s). A pick for pace — if the game drags on, it works against him.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +8.8 — rewards skill: from Gold to Legendary the win rate climbs by 8.8 points (regression 34.0% to 42.8%). The higher the tier, the better he does.
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
47.9%
826 games
Mico
44.2%
556 games
Chuck
43.9%
412 games
Trunk
41.8%
239 games
Bibi
41.4%
181 games
Bolt
35.2%
122 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list