Only Supercut. 08/09 to 08/17, 4 days. 1 earlier day is left out — below 106 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/09 and 08/17.
Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
71.5%
925 games
Mortis
61.1%
2,091 games
Edgar
59.2%
5,984 games
Piper
59.5%
2,638 games
8-Bit
59.7%
1,045 games
Nani
61.1%
576 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.0% | 60.0% |
| 2 | イキイキした毎日の妹 | Mythic | 31 | 33.8% | 58.1% |
| 3 | babenando | Diamond | 22 | 33.3% | 63.6% |
| 4 | kerrorro | Diamond | 22 | 33.3% | 63.6% |
| 5 | Yang79 | Diamond | 30 | 33.3% | 56.7% |