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← Overview

Tick

Artillery Super Rare Ranked · Diamond
52.0%Win rate across all maps
26,976Games
100Trust Score
28. of 105Rank by score
−2.7Skill bonus

Best map: Open Business with 55.8% from 1,944 games.

Diamondchange

History

08/03 to 08/21, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.

Picked more often — 1.0% to 1.1% pick rate, up 13 %. The win rate moved 1.5 points up.

Win rate

08/03 — 53.7% from 867 appearances08/04 — 54.5% from 3,476 appearances08/05 — 54.5% from 10,360 appearances08/06 — 55.5% from 8,652 appearances08/10 — 52.7% from 482 appearances08/11 — 50.8% from 1,782 appearances08/12 — 51.7% from 4,406 appearances08/13 — 52.4% from 6,586 appearances08/14 — 52.9% from 7,440 appearances08/15 — 53.0% from 7,807 appearances08/16 — 53.6% from 8,850 appearances08/17 — 53.2% from 10,186 appearances08/18 — 54.6% from 9,461 appearances08/19 — 53.2% from 2,342 appearances08/20 — 50.8% from 11,160 appearances08/21 — 52.9% from 15,816 appearances
53.7%08/03 52.9%08/21

Pick rate

08/03 — 2.1% from 867 appearances08/04 — 2.0% from 3,476 appearances08/05 — 1.9% from 10,360 appearances08/06 — 1.7% from 8,652 appearances08/10 — 1.8% from 482 appearances08/11 — 1.8% from 1,782 appearances08/12 — 1.8% from 4,406 appearances08/13 — 1.8% from 6,586 appearances08/14 — 1.8% from 7,440 appearances08/15 — 1.8% from 7,807 appearances08/16 — 1.9% from 8,850 appearances08/17 — 2.0% from 10,186 appearances08/18 — 1.9% from 9,461 appearances08/19 — 1.9% from 2,342 appearances08/20 — 1.0% from 11,160 appearances08/21 — 1.1% from 15,816 appearances
2.1%08/03 1.1%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.7 points (regression 54.1% to 51.3%). Higher up he gets outplayed.

Bronze — 33.3% from 786 gamesSilver — 44.9% from 5,326 gamesGold — 52.7% from 72,563 gamesDiamond — 53.2% from 110,832 gamesMythic — 52.5% from 905,483 gamesLegendary — 49.2% from 83,571 gamesMasters — 52.7% from 537 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Open Business Hot Zone 55.8%
1944 68
Ring of Fire Hot Zone 55.3%
2264 71
Flaring Phoenix Knockout 54.2%
2506 72
Layer Cake Bounty 53.7%
2840 74
Belle's Rock Knockout 53.8%
2414 72
Shooting Star Bounty 54.3%
1537 65
Dry Season Bounty 54.2%
1652 66
Dueling Beetles Hot Zone 53.6%
2163 70
Deathcap Trap Gem Grabprev. season 52.5%
3166 76
Triple Dribble Brawl Ball 54.5%
580 50
Out in the Open Knockout 52.1%
1115 60
Sneaky Fields Brawl Ballprev. season 51.5%
1634 66
Hideout Bounty 51.2%
1464 64
New Horizons Knockout 50.8%
1216 61
Center Stage Brawl Ballprev. season 49.7%
1500 65
Undermine Gem Grabprev. season 48.9%
2673 73
Pinball Dreams Brawl Ball 51.3%
454 47
Gem Fort Gem Grabprev. season 48.7%
2376 71
Hard Rock Mine Gem Grab 50.7%
503 48
Crystal Arcade Gem Grabprev. season 47.1%
2867 74
Rustic Arcade Gem Grab 48.9%
466 47
Parallel Plays Hot Zone 48.3%
638 52
Double Swoosh Gem Grabprev. season 46.6%
2303 71
Spiraling Out Brawl Ball 48.1%
405 45
Safe Zone Heistprev. season 41.0%
1652 66
Safe(r) Zone Heist 32.7%
208 35
Hot Potato Heistprev. season 33.3%
995 58
Bridge Too Far Heistprev. season 32.5%
1042 59
Kaboom Canyon Heistprev. season 31.0%
1327 63
Pit Stop Heist 25.4%
268 39

Against whom

Direct duels in Gem Grab: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 15.2% against Shade in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 70.3% 327 games Stu 64.6% 226 games Nori 56.2% 600 games Mortis 54.6% 698 games Bo 55.4% 514 games Starr Nova 54.8% 374 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 南部緊繃黑松哥 Diamond 35 35.9% 60.0%
2 イキイキした毎日の妹 Diamond 29 35.4% 62.1%
3 DB Diamond 22 34.3% 63.6%
4 Yang79 Diamond 30 34.2% 56.7%
5 Tiananmen Diamond 20 34.1% 65.0%