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← Overview

Tick

Artillery Super Rare Ranked · Gold
52.8%Win rate across all maps
87,302Games
100Trust Score
24. of 105Rank by score
−2.7Skill bonus

Best map: Open Business with 61.6% from 7,129 games.

Wins early — in Heist 9.2 points better in short rounds than in long ones (21.4% against 30.7%, split at 83 s). A pick for pace — if the game drags on, it works against him.

Goldchange

History

08/01 to 08/22, 14 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/22.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/01 — 67.4% from 86 appearances08/02 — 64.2% from 173 appearances08/03 — 63.4% from 262 appearances08/04 — 56.3% from 848 appearances08/05 — 56.8% from 2,391 appearances08/06 — 59.3% from 1,469 appearances08/14 — 56.7% from 67 appearances08/15 — 53.9% from 76 appearances08/16 — 56.3% from 87 appearances08/17 — 54.5% from 110 appearances08/18 — 50.0% from 86 appearances08/20 — 52.7% from 47,195 appearances08/21 — 52.6% from 37,689 appearances08/22 — 57.4% from 2,418 appearances
67.4%08/01 57.4%08/22

Pick rate

08/01 — 2.4% from 86 appearances08/02 — 2.9% from 173 appearances08/03 — 1.9% from 262 appearances08/04 — 1.9% from 848 appearances08/05 — 2.0% from 2,391 appearances08/06 — 1.7% from 1,469 appearances08/14 — 1.6% from 67 appearances08/15 — 1.6% from 76 appearances08/16 — 1.5% from 87 appearances08/17 — 1.7% from 110 appearances08/18 — 1.4% from 86 appearances08/20 — 1.9% from 47,195 appearances08/21 — 1.8% from 37,689 appearances08/22 — 1.6% from 2,418 appearances
2.4%08/01 1.6%08/22

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.7 points (regression 54.0% to 51.3%). Higher up he gets outplayed.

Bronze — 33.0% from 1,066 gamesSilver — 46.1% from 6,716 gamesGold — 53.1% from 93,204 gamesDiamond — 53.1% from 119,598 gamesMythic — 52.5% from 906,754 gamesLegendary — 49.2% from 83,637 gamesMasters — 52.7% from 537 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Open Business Hot Zone 61.6%
7129 88
Dueling Beetles Hot Zone 59.7%
8096 90
Ring of Fire Hot Zone 59.0%
8305 90
Layer Cake Bounty 57.8%
7387 88
Belle's Rock Knockout 57.8%
6667 87
Flaring Phoenix Knockout 57.6%
5910 85
Dry Season Bounty 55.8%
4333 80
Shooting Star Bounty 55.0%
4419 81
Hideout Bounty 54.8%
4767 82
New Horizons Knockout 52.7%
3474 77
Out in the Open Knockout 50.8%
3107 75
Deathcap Trap Gem Grabprev. season 55.0%
189 34
Parallel Plays Hot Zone 48.4%
2660 73
Hard Rock Mine Gem Grab 47.4%
1794 67
Triple Dribble Brawl Ball 46.8%
1610 66
Rustic Arcade Gem Grab 46.6%
2045 69
Pinball Dreams Brawl Ball 46.4%
1419 64
Undermine Gem Grab 45.1%
1569 65
Spiraling Out Brawl Ball 44.2%
1436 64
Crystal Arcade Gem Grabprev. season 44.8%
165 32
Sneaky Fields Brawl Ball 43.6%
1236 62
Gem Fort Gem Grab 43.0%
1419 64
Double Swoosh Gem Grab 40.5%
1503 65
Center Stage Brawl Ball 38.3%
1192 61
Safe Zone Heist 29.0%
1064 59
Pit Stop Heist 28.9%
1204 61
Safe(r) Zone Heist 26.6%
1000 59
Bridge Too Far Heist 24.3%
769 55
Kaboom Canyon Heist 23.3%
970 58
Hot Potato Heist 21.0%
818 56

Against whom

Direct duels in Gem Grab: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 17.5% against Shade in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 68.5% 444 games Stu 59.8% 301 games Mortis 54.4% 938 games Nori 54.4% 832 games Bibi 57.1% 359 games Bo 54.7% 696 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 南部緊繃黑松哥 Diamond 35 35.0% 60.0%
2 babenando Diamond 23 33.8% 65.2%
3 kerrorro Diamond 24 33.5% 62.5%
4 イキイキした毎日の妹 Mythic 33 33.1% 54.5%
5 🩷🧡💛💚🩵💙💜 Diamond 20 33.0% 65.0%