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← Overview

Tick

Artillery Super Rare Ranked · Silver
45.6%Win rate across all maps
6,629Games
87Trust Score
47. of 105Rank by score
−2.7Skill bonus

Best map: Ring of Fire with 59.0% from 559 games.

Wins early — in Heist 9.2 points better in short rounds than in long ones (21.4% against 30.7%, split at 83 s). A pick for pace — if the game drags on, it works against him.

Silverchange

History

08/04 to 08/22, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/04 — 51.2% from 84 appearances08/05 — 52.2% from 182 appearances08/06 — 55.6% from 124 appearances08/20 — 44.8% from 4,115 appearances08/21 — 46.3% from 2,277 appearances08/22 — 52.3% from 237 appearances
51.2%08/04 52.3%08/22

Pick rate

08/04 — 1.4% from 84 appearances08/05 — 1.5% from 182 appearances08/06 — 1.6% from 124 appearances08/20 — 1.8% from 4,115 appearances08/21 — 1.6% from 2,277 appearances08/22 — 1.5% from 237 appearances
1.4%08/04 1.5%08/22

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.7 points (regression 54.1% to 51.3%). Higher up he gets outplayed.

Bronze — 33.6% from 1,168 gamesSilver — 46.1% from 7,120 gamesGold — 53.2% from 97,976 gamesDiamond — 53.1% from 122,692 gamesMythic — 52.5% from 907,165 gamesLegendary — 49.2% from 83,657 gamesMasters — 52.7% from 537 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Ring of Fire Hot Zone 59.0%
559 50
Dueling Beetles Hot Zone 59.2%
446 46
Open Business Hot Zone 57.2%
456 47
Belle's Rock Knockout 57.0%
386 44
Layer Cake Bounty 55.0%
420 46
Shooting Star Bounty 52.9%
280 39
Hideout Bounty 52.3%
306 41
Flaring Phoenix Knockout 51.3%
316 41
Dry Season Bounty 51.0%
257 38
New Horizons Knockout 48.0%
225 36
Deathcap Trap Gem Grabprev. season 52.2%
23 2
Rustic Arcade Gem Grab 44.7%
217 36
Parallel Plays Hot Zone 43.8%
290 40
Out in the Open Knockout 43.6%
218 36
Hard Rock Mine Gem Grab 42.9%
177 33
Gem Fort Gem Grab 42.7%
171 32
Undermine Gem Grab 40.3%
186 33
Double Swoosh Gem Grab 36.7%
177 33
Sneaky Fields Brawl Ball 31.5%
124 27
Pinball Dreams Brawl Ball 32.2%
152 30
Spiraling Out Brawl Ball 30.7%
137 29
Triple Dribble Brawl Ball 30.4%
138 29
Pit Stop Heist 29.4%
163 31
Safe(r) Zone Heist 25.7%
148 30
Center Stage Brawl Ball 23.1%
134 28
Hot Potato Heist 23.4%
145 30
Kaboom Canyon Heist 21.1%
142 29
Safe Zone Heist 19.7%
142 29
Bridge Too Far Heist 14.5%
117 26

Against whom

Direct duels in Heist: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 17.2% against Shade in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 49.8% 651 games Chuck 44.2% 339 games Mico 43.9% 456 games Trunk 43.6% 195 games Bibi 40.3% 139 games Pierce 38.5% 130 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 南部緊繃黑松哥 Diamond 35 34.9% 60.0%
2 babenando Diamond 24 33.4% 62.5%
3 kerrorro Diamond 24 33.4% 62.5%
4 イキイキした毎日の妹 Mythic 38 33.2% 52.6%
5 🩷🧡💛💚🩵💙💜 Diamond 20 33.0% 65.0%