Best map: Ring of Fire with 58.5% from 429 games.
Silverchange
08/04 to 08/21, 5 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.6 points (regression 54.0% to 51.4%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
58.5% | 429 | 46 | ||
Dueling Beetles ![]() |
57.5% | 325 | 42 | ||
Belle's Rock ![]() |
56.2% | 306 | 41 | ||
Layer Cake ![]() |
55.1% | 332 | 42 | ||
Open Business ![]() |
54.3% | 341 | 42 | ||
Hideout ![]() |
51.9% | 231 | 37 | ||
Flaring Phoenix ![]() |
52.0% | 227 | 36 | ||
Shooting Star ![]() |
51.8% | 218 | 36 | ||
Dry Season ![]() |
51.7% | 201 | 35 | ||
Deathcap Trap prev. season |
52.2% | 23 | 2 | ||
New Horizons ![]() |
45.8% | 177 | 33 | ||
Gem Fort ![]() |
44.4% | 124 | 27 | ||
Rustic Arcade ![]() |
42.3% | 175 | 32 | ||
Out in the Open ![]() |
42.0% | 169 | 32 | ||
Parallel Plays ![]() |
41.6% | 233 | 37 | ||
Hard Rock Mine ![]() |
38.8% | 134 | 28 | ||
Undermine ![]() |
39.0% | 146 | 30 | ||
Double Swoosh ![]() |
36.9% | 141 | 29 | ||
Triple Dribble ![]() |
31.9% | 113 | 26 | ||
Pit Stop ![]() |
31.7% | 126 | 28 | ||
Pinball Dreams ![]() |
31.5% | 127 | 28 | ||
Sneaky Fields ![]() |
27.7% | 94 | 23 | ||
Spiraling Out ![]() |
27.9% | 104 | 25 | ||
Safe(r) Zone ![]() |
23.9% | 109 | 25 | ||
Hot Potato ![]() |
23.7% | 118 | 27 | ||
Center Stage ![]() |
22.0% | 109 | 25 | ||
Kaboom Canyon ![]() |
21.1% | 109 | 25 | ||
Safe Zone ![]() |
16.4% | 116 | 26 | ||
Bridge Too Far ![]() |
13.7% | 102 | 24 |
Direct duels in Hot Zone: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.8% against Shade in Heist. On average the worst case sits at 27.3%.
Tick counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
68.4%
1,321 games
Bo
66.1%
3,653 games
Bolt
70.5%
552 games
Doug
68.0%
694 games
Griff
63.4%
3,372 games
Trunk
63.4%
2,683 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.5% | 60.0% |
| 2 | イキイキした毎日の妹 | Diamond | 29 | 34.9% | 62.1% |
| 3 | kerrorro | Diamond | 22 | 33.8% | 63.6% |
| 4 | DB | Diamond | 22 | 33.8% | 63.6% |
| 5 | Yang79 | Diamond | 30 | 33.7% | 56.7% |