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Tick

Artillery Super Rare Ranked · Diamond Deathcap Trap Gem Grab
52.5%Win rate on Deathcap Trap
3,166Games here
1.9%Pick rate
76Trust Score
10. of 105Rank on this map
−6.6Skill bonus

Wins early — in Hot Zone 8.8 points better in short rounds than in long ones (63.5% against 54.7%, split at 95 s). A pick for pace — if the game drags on, it works against him.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 13.Star rate
Win rate 37.47.7 %
Popularity 54.0.54 %
Breadth 86.39% of maps
Counter safety 13.25.0 %
Star rate 38.23.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Deathcap Trap. 08/04 to 08/19, 11 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 49.0% from 145 appearances08/05 — 51.0% from 402 appearances08/06 — 53.5% from 357 appearances08/12 — 57.0% from 142 appearances08/13 — 51.1% from 262 appearances08/14 — 54.4% from 261 appearances08/15 — 52.8% from 309 appearances08/16 — 56.3% from 368 appearances08/17 — 48.4% from 380 appearances08/18 — 54.5% from 314 appearances08/19 — 53.6% from 69 appearances
49.0%08/04 53.6%08/19

Pick rate

08/04 — 2.4% from 145 appearances08/05 — 2.1% from 402 appearances08/06 — 1.9% from 357 appearances08/12 — 1.6% from 142 appearances08/13 — 2.0% from 262 appearances08/14 — 1.8% from 261 appearances08/15 — 2.0% from 309 appearances08/16 — 2.2% from 368 appearances08/17 — 2.0% from 380 appearances08/18 — 1.8% from 314 appearances08/19 — 1.6% from 69 appearances
2.4%08/04 1.6%08/19

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.6 — punishes weak opponents: from Diamond to Legendary the win rate drops by 6.6 points (regression 53.4% to 46.9%). Higher up he gets outplayed.

Diamond — 52.5% from 3,166 gamesMythic — 50.3% from 30,918 gamesLegendary — 44.8% from 1,356 games
DiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.1% 717 games Stu 56.0% 532 games Bo 53.3% 1,211 games Clancy 61.0% 159 games Griff 52.2% 1,669 games Mortis 52.2% 1,495 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 南部緊繃黑松哥 Diamond 35 36.9% 60.0%
2 Yang79 Diamond 47 36.2% 53.2%
3 kerrorro Diamond 35 36.1% 57.1%
4 盡力啦 Diamond 23 36.0% 65.2%
5 ささかま Diamond 21 35.8% 66.7%