For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/18 to 08/31, 3 days. 3 earlier days are left out — below 152 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/18 and 08/31.
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
45.1%
7,001 games
Chuck
45.8%
1,842 games
Mico
43.4%
1,963 games
Gigi
38.1%
105 games
Mr. P
36.3%
80 games
R-T
36.5%
85 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | えば | Mythic | 27 | 42.3% | 81.5% |
| 2 | partynextdoor | Masters | 36 | 42.1% | 72.2% |
| 3 | Daddy Kev | Legendary | 37 | 40.9% | 67.6% |
| 4 | Alysson | Legendary | 41 | 40.2% | 63.4% |
| 5 | Yang79 | Mythic | 79 | 39.7% | 53.2% |